Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden Ring"Champion's Song" Painting
itemNot yet verified
Shadow of the Erdtree"Domain of Dragons" Painting
itemNot yet verified
Elden Ring"Flightless Bird" Painting
itemNot yet verified
Elden Ring"Homing Instinct" Painting
itemNot yet verified
Shadow of the Erdtree"Incursion" Painting
itemNot yet verified
Elden Ring"Prophecy" Painting
itemNot yet verified
Elden Ring"Redmane" Painting
itemNot yet verified
Elden Ring"Resurrection" Painting
itemNot yet verified
Elden Ring"Sorcerer" Painting
itemNot yet verified
Shadow of the Erdtree"The Sacred Tower" Painting
itemNot yet verified
Elden RingAbandoned Merchant's Bell Bearing
itemNot yet verified
Elden RingAbout Adding Affinities
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Elden RingAbout Adding Skills
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Elden RingAbout Birdseye Telescopes
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Elden RingAbout Bows
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Elden RingAbout Combat with Spirit Ashes
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Elden RingAbout Competitive Multiplayer
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Elden RingAbout Containers
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Elden RingAbout Cooperative Multiplayer
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Elden RingAbout Crouching
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Elden RingAbout Death
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Elden RingAbout Dodging
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Elden RingAbout Duels
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Elden RingAbout Fast Travel to Sites of Grace
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Elden RingAbout Flask of Wondrous Physick
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Elden RingAbout Great Runes
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Elden RingAbout Guard Counters
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Elden RingAbout Guarding
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Elden RingAbout Guidance of Grace
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Elden RingAbout Horseback Riding
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Elden RingAbout Hunter Multiplayer
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Elden RingAbout Invasion Multiplayer
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Elden RingAbout Item Crafting
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Elden RingAbout Marika's Effigy at the Roundtable
itemNot yet verified
Elden RingAbout Materials
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Elden RingAbout Monument Icon
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Shadow of the ErdtreeAbout New Inventory Features
itemNot yet verified
Elden RingAbout Pouches
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Elden RingAbout Requesting Help from Hunters
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Elden RingAbout Roundtable Hold
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Elden RingAbout Sites of Grace
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Elden RingAbout Skills
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Elden RingAbout Sorceries and Incantations
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Elden RingAbout Spiritspring Jumping
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Elden RingAbout Stakes of Marika
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Elden RingAbout Stance-Breaking
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Elden RingAbout Strengthening Armaments
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Elden RingAbout Summoning Other Players
itemNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.