Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

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Elden Ring

Explosive Stone Clump

itemPartially verified
Elden Ring

Extreme Repentance

itemNot yet verified
Elden Ring

Eye of Yelough

itemPartially verified
Elden Ring

Eye Surcoat

armorVerified
Elden Ring

Faded Erdleaf Flower

itemNot yet verified
Elden Ring

Faith-knot Crystal Tear

itemVerified
Elden Ring

Faithful's Canvas Talisman

talismanVerified
Elden Ring

Falchion

weaponNot yet verified
Elden Ring

Fallingstar Beast Jaw

weaponNot yet verified
Shadow of the Erdtree

Falx

weaponNot yet verified
Elden Ring

Family Heads

weaponNot yet verified
Elden Ring

Fan Daggers

itemPartially verified
Elden Ring

Fancy Spin

itemNot yet verified
Shadow of the Erdtree

Fang Helm

armorNot yet verified
Elden Ring

Fell Omen Cloak

armorNot yet verified
Elden Ring

Festering Bloody Finger

itemPartially verified
Elden Ring

Festive Garb

armorNot yet verified
Elden Ring

Festive Garb (Altered)

armorNot yet verified
Shadow of the Erdtree

Festive Grease

itemPartially verified
Elden Ring

Festive Hood

armorNot yet verified
Elden Ring

Festive Hood (Altered)

armorNot yet verified
Elden Ring

Fetid Pot

itemNot yet verified
Elden Ring

Fevor's Cookbook [1]

itemVerified
Elden Ring

Fevor's Cookbook [2]

itemNot yet verified
Elden Ring

Fevor's Cookbook [3]

itemNot yet verified
Elden Ring

Fia's Hood

armorNot yet verified
Elden Ring

Fia's Robe

armorNot yet verified
Elden Ring

Fia's Robe (Altered)

armorNot yet verified
Shadow of the Erdtree

Fine Crucible Feather Talisman

talismanVerified
Elden Ring

Finger Maiden Fillet

armorVerified
Elden Ring

Finger Maiden Robe

armorPartially verified
Elden Ring

Finger Maiden Robe (Altered)

armorNot yet verified
Elden Ring

Finger Maiden Shoes

armorVerified
Shadow of the Erdtree

Finger Mimic

itemNot yet verified
Shadow of the Erdtree

Finger Robe

armorNot yet verified
Elden Ring

Finger Seal

weaponNot yet verified
Elden Ring

Finger Severer

itemPartially verified
Elden Ring

Finger Snap

itemNot yet verified
Shadow of the Erdtree

Finger-Weaver's Cookbook [1]

itemVerified
Shadow of the Erdtree

Finger-Weaver's Cookbook [2]

itemVerified
Elden Ring

Fingerprint Armor

armorNot yet verified
Elden Ring

Fingerprint Armor (Altered)

armorNot yet verified
Elden Ring

Fingerprint Gauntlets

armorNot yet verified
Elden Ring

Fingerprint Grape

itemNot yet verified
Elden Ring

Fingerprint Greaves

armorNot yet verified
Elden Ring

Fingerprint Helm

armorNot yet verified
Shadow of the Erdtree

Fingerprint Nostrum

itemPartially verified
Elden Ring

Fingerprint Stone Shield

shieldVerified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.