Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingAssassin's Prayerbook
itemNot yet verified
Elden RingAstrologer Gloves
armorNot yet verified
Elden RingAstrologer Hood
armorNot yet verified
Elden RingAstrologer Robe
armorNot yet verified
Elden RingAstrologer Robe (Altered)
armorNot yet verified
Elden RingAstrologer Trousers
armorNot yet verified
Elden RingAstrologer's Staff
weaponNot yet verified
Elden RingAxe of Godfrey
weaponNot yet verified
Elden RingAxe of Godrick
weaponNot yet verified
Elden RingAxe Talisman
talismanPartially verified
Elden RingAzur's Glintstone Crown
armorNot yet verified
Elden RingAzur's Glintstone Robe
armorNot yet verified
Elden RingAzur's Glintstone Staff
weaponVerified
Elden RingAzur's Manchettes
armorNot yet verified
Shadow of the ErdtreeBackhand Blade
weaponVerified
Elden RingBaldachin's Blessing
itemNot yet verified
Elden RingBalled Up
itemNot yet verified
Elden RingBallista Bolt
ammunitionPartially verified
Elden RingBandit Boots
armorNot yet verified
Elden RingBandit Garb
armorNot yet verified
Elden RingBandit Manchettes
armorNot yet verified
Elden RingBandit Mask
armorNot yet verified
Elden RingBandit's Curved Sword
weaponNot yet verified
Elden RingBanished Knight Armor
armorNot yet verified
Elden RingBanished Knight Armor (Altered)
armorNot yet verified
Elden RingBanished Knight Gauntlets
armorNot yet verified
Elden RingBanished Knight Greaves
armorNot yet verified
Elden RingBanished Knight Helm
armorNot yet verified
Elden RingBanished Knight Helm (Altered)
armorNot yet verified
Elden RingBanished Knight's Greatsword
weaponNot yet verified
Elden RingBanished Knight's Halberd
weaponNot yet verified
Elden RingBanished Knight's Shield
shieldNot yet verified
Shadow of the ErdtreeBarbed Staff-Spear
weaponNot yet verified
Elden RingBastard Sword
weaponNot yet verified
Elden RingBastard's Stars
weaponNot yet verified
Elden RingBattle Axe
weaponNot yet verified
Elden RingBattle Hammer
weaponNot yet verified
Shadow of the ErdtreeBattlefield Priest's Cookbook [1]
itemVerified
Shadow of the ErdtreeBattlefield Priest's Cookbook [2]
itemNot yet verified
Shadow of the ErdtreeBattlefield Priest's Cookbook [3]
itemVerified
Shadow of the ErdtreeBattlefield Priest's Cookbook [4]
itemVerified
Elden RingBattlemage Legwraps
armorNot yet verified
Elden RingBattlemage Manchettes
armorNot yet verified
Elden RingBattlemage Robe
armorNot yet verified
Elden RingBeast Blood
itemPartially verified
Elden RingBeast Champion Armor
armorNot yet verified
Elden RingBeast Champion Armor (Altered)
armorNot yet verified
Elden RingBeast Champion Gauntlets
armorNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.