Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingHeavy Crossbow
weaponNot yet verified
Elden RingHefty Beast Bone
itemPartially verified
Shadow of the ErdtreeHefty Cracked Pot
itemPartially verified
Shadow of the ErdtreeHefty Fetid Pot
itemNot yet verified
Shadow of the ErdtreeHefty Fire Pot
itemNot yet verified
Shadow of the ErdtreeHefty Fly Pot
itemNot yet verified
Shadow of the ErdtreeHefty Freezing Pot
itemNot yet verified
Shadow of the ErdtreeHefty Frenzied Flame Pot
itemNot yet verified
Shadow of the ErdtreeHefty Furnace Pot
itemNot yet verified
Shadow of the ErdtreeHefty Lightning Pot
itemNot yet verified
Shadow of the ErdtreeHefty Magic Pot
itemNot yet verified
Shadow of the ErdtreeHefty Oil Pot
itemNot yet verified
Shadow of the ErdtreeHefty Poison Pot
itemNot yet verified
Shadow of the ErdtreeHefty Rancor Pot
itemNot yet verified
Shadow of the ErdtreeHefty Red Lightning Pot
itemNot yet verified
Shadow of the ErdtreeHefty Rock Pot
itemNot yet verified
Shadow of the ErdtreeHefty Rot Pot
itemNot yet verified
Shadow of the ErdtreeHefty Volcano Pot
itemNot yet verified
Shadow of the ErdtreeHelm of Night
armorVerified
Shadow of the ErdtreeHelm of Solitude
armorNot yet verified
Elden RingHelphen's Steeple
weaponNot yet verified
Elden RingHerba
itemPartially verified
Shadow of the ErdtreeHerbalist's Bell Bearing
itemVerified
Elden RingHermit Merchant's Bell Bearing [1]
itemNot yet verified
Elden RingHermit Merchant's Bell Bearing [2]
itemNot yet verified
Elden RingHermit Merchant's Bell Bearing [3]
itemNot yet verified
Elden RingHero's Rune [1]
itemPartially verified
Elden RingHero's Rune [2]
itemVerified
Elden RingHero's Rune [3]
itemVerified
Elden RingHero's Rune [4]
itemVerified
Elden RingHero's Rune [5]
itemVerified
Elden RingHierodas Glintstone Crown
armorVerified
Elden RingHigh Page Clothes
armorNot yet verified
Elden RingHigh Page Clothes (Altered)
armorNot yet verified
Elden RingHigh Page Hood
armorNot yet verified
Shadow of the ErdtreeHigh Priest Gloves
armorNot yet verified
Shadow of the ErdtreeHigh Priest Hat
armorNot yet verified
Shadow of the ErdtreeHigh Priest Robe
armorNot yet verified
Shadow of the ErdtreeHigh Priest Undergarments
armorNot yet verified
Shadow of the ErdtreeHighland Attire
armorVerified
Elden RingHighland Axe
weaponVerified
Elden RingHighwayman Cloth Armor
armorNot yet verified
Elden RingHighwayman Gauntlets
armorNot yet verified
Elden RingHighwayman Hood
armorNot yet verified
Shadow of the ErdtreeHole-Laden Necklace
itemNot yet verified
Elden RingHoly Grease
itemPartially verified
Elden RingHoly Water Pot
itemNot yet verified
Elden RingHoly-Shrouding Cracked Tear
itemNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.