Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Shadow of the ErdtreeAncient Dragon Knight's Cookbook [2]
itemNot yet verified
Elden RingAncient Dragon Prayerbook
itemVerified
Elden RingAncient Dragon Smithing Stone
itemPartially verified
Shadow of the ErdtreeAncient Dragon's Blessing
itemNot yet verified
Elden RingAncient Dragonbolt Pot
itemNot yet verified
Shadow of the ErdtreeAncient Meteoric Ore Greatsword
weaponNot yet verified
Shadow of the ErdtreeAncient Ruins Cross Message
itemPartially verified
Shadow of the ErdtreeAnsbach's Attire
armorNot yet verified
Shadow of the ErdtreeAnsbach's Attire (Altered)
armorNot yet verified
Shadow of the ErdtreeAnsbach's Boots
armorNot yet verified
Shadow of the ErdtreeAnsbach's Longbow
weaponNot yet verified
Shadow of the ErdtreeAnsbach's Manchettes
armorNot yet verified
Elden RingAnt's Skull Plate
shieldVerified
Shadow of the ErdtreeAntiquity Scholar's Cookbook [1]
itemNot yet verified
Shadow of the ErdtreeAntiquity Scholar's Cookbook [2]
itemVerified
Elden RingAntspur Rapier
weaponNot yet verified
Shadow of the ErdtreeAnvil Hammer
weaponNot yet verified
Elden RingArbalest
weaponVerified
Elden RingAristocrat Boots
armorNot yet verified
Elden RingAristocrat Coat
armorNot yet verified
Elden RingAristocrat Garb
armorNot yet verified
Elden RingAristocrat Garb (Altered)
armorNot yet verified
Elden RingAristocrat Hat
armorNot yet verified
Elden RingAristocrat Headband
armorNot yet verified
Shadow of the ErdtreeArmor of Night
armorVerified
Shadow of the ErdtreeArmor of Solitude
armorNot yet verified
Shadow of the ErdtreeArmor of Solitude (Altered)
armorNot yet verified
Elden RingArmorer's Cookbook [1]
itemVerified
Elden RingArmorer's Cookbook [2]
itemNot yet verified
Elden RingArmorer's Cookbook [3]
itemNot yet verified
Elden RingArmorer's Cookbook [4]
itemVerified
Elden RingArmorer's Cookbook [5]
itemVerified
Elden RingArmorer's Cookbook [6]
itemVerified
Elden RingArmorer's Cookbook [7]
itemVerified
Elden RingArrow
ammunitionPartially verified
Elden RingArrow's Reach Talisman
talismanNot yet verified
Shadow of the ErdtreeArrow's Soaring Sting Talisman
talismanVerified
Elden RingArrow's Sting Talisman
talismanNot yet verified
Elden RingArsenal Charm
talismanNot yet verified
Elden RingArsenal Charm +1
talismanVerified
Elden RingArteria Leaf
itemPartially verified
Elden RingAs You Wish
itemNot yet verified
Shadow of the ErdtreeAscetic's Ankle Guards
armorNot yet verified
Shadow of the ErdtreeAscetic's Loincloth
armorNot yet verified
Shadow of the ErdtreeAscetic's Wrist Guards
armorNot yet verified
Elden RingAsh-of-War Scarab
armorVerified
Elden RingAssassin's Cerulean Dagger
talismanNot yet verified
Elden RingAssassin's Crimson Dagger
talismanNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.