Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingLetter from Volcano Manor
itemNot yet verified
Elden RingLetter to Bernahl
itemNot yet verified
Elden RingLetter to Patches
itemNot yet verified
Elden RingLeyndell Knight Armor
armorNot yet verified
Elden RingLeyndell Knight Armor (Altered)
armorNot yet verified
Elden RingLeyndell Knight Gauntlets
armorNot yet verified
Elden RingLeyndell Knight Greaves
armorNot yet verified
Elden RingLeyndell Knight Helm
armorNot yet verified
Elden RingLeyndell Soldier Gauntlets
armorNot yet verified
Elden RingLeyndell Soldier Greaves
armorNot yet verified
Elden RingLeyndell Soldier Helm
armorNot yet verified
Elden RingLight Crossbow
weaponNot yet verified
Elden RingLightning Bolt
ammunitionNot yet verified
Elden RingLightning Grease
itemPartially verified
Elden RingLightning Greatbolt
ammunitionPartially verified
Shadow of the ErdtreeLightning Perfume Bottle
weaponVerified
Elden RingLightning Pot
itemNot yet verified
Elden RingLightning Scorpion Charm
talismanVerified
Elden RingLightning-Shrouding Cracked Tear
itemNot yet verified
Elden RingLightningbone Arrow
ammunitionNot yet verified
Elden RingLightningbone Arrow (Fletched)
ammunitionNot yet verified
Elden RingLightningbone Bolt
ammunitionNot yet verified
Elden RingLightningproof Dried Liver
itemPartially verified
Shadow of the ErdtreeLightningproof Pickled Liver
itemPartially verified
Elden RingLion Greatbow
weaponNot yet verified
Elden RingLionel's Armor
armorPartially verified
Elden RingLionel's Armor (Altered)
armorNot yet verified
Elden RingLionel's Gauntlets
armorVerified
Elden RingLionel's Greaves
armorVerified
Elden RingLionel's Helm
armorVerified
Elden RingLiving Jar Shard
itemPartially verified
Shadow of the ErdtreeLizard Greatsword
weaponNot yet verified
Elden RingLongbow
weaponNot yet verified
Elden RingLonghaft Axe
weaponNot yet verified
Elden RingLongsword
weaponNot yet verified
Elden RingLongtail Cat Talisman
talismanVerified
Elden RingLord of Blood's Exultation
talismanNot yet verified
Elden RingLord of Blood's Favor
itemNot yet verified
Elden RingLord of Blood's Robe
armorNot yet verified
Elden RingLord of Blood's Robe (Altered)
armorNot yet verified
Elden RingLord's Rune
itemPartially verified
Elden RingLordsworn's Bolt
ammunitionPartially verified
Elden RingLordsworn's Greatsword
weaponNot yet verified
Elden RingLordsworn's Shield
shieldNot yet verified
Elden RingLordsworn's Straight Sword
weaponNot yet verified
Elden RingLoretta's War Sickle
weaponNot yet verified
Elden RingLost Ashes of War
itemPartially verified
Shadow of the ErdtreeLoyal Knight's Cookbook
itemNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.