Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

48 / 2349

Elden Ring

Confessor Gloves

armorNot yet verified
Elden Ring

Confessor Hood

armorNot yet verified
Elden Ring

Confessor Hood (Altered)

armorNot yet verified
Shadow of the Erdtree

Congealed Putrescence

itemPartially verified
Elden Ring

Consort's Mask

armorNot yet verified
Elden Ring

Consort's Robe

armorNot yet verified
Elden Ring

Consort's Trousers

armorNot yet verified
Elden Ring

Conspectus Scroll

itemVerified
Elden Ring

Corhyn's Bell Bearing

itemNot yet verified
Elden Ring

Corhyn's Robe

armorNot yet verified
Elden Ring

Crab Eggs

itemPartially verified
Elden Ring

Cracked Crystal

itemNot yet verified
Elden Ring

Cracked Pot

itemPartially verified
Elden Ring

Crafting Kit

itemNot yet verified
Elden Ring

Cranial Vessel Candlestand

weaponVerified
Elden Ring

Crepus's Black-Key Crossbow

weaponNot yet verified
Elden Ring

Crepus's Vial

talismanNot yet verified
Elden Ring

Crescent Moon Axe

weaponNot yet verified
Elden Ring

Crimson Amber Medallion

talismanNot yet verified
Elden Ring

Crimson Amber Medallion +1

talismanVerified
Elden Ring

Crimson Amber Medallion +2

talismanVerified
Shadow of the Erdtree

Crimson Amber Medallion +3

talismanNot yet verified
Elden Ring

Crimson Bubbletear

itemNot yet verified
Elden Ring

Crimson Crystal Tear

itemVerified
Elden Ring

Crimson Hood

armorVerified
Elden Ring

Crimson Seed Talisman

talismanVerified
Shadow of the Erdtree

Crimson Seed Talisman +1

talismanNot yet verified
Elden Ring

Crimson Tear Scarab

armorVerified
Shadow of the Erdtree

Crimson-Sapping Cracked Tear

itemNot yet verified
Elden Ring

Crimsonburst Crystal Tear

itemNot yet verified
Shadow of the Erdtree

Crimsonburst Dried Tear

itemNot yet verified
Elden Ring

Crimsonspill Crystal Tear

itemNot yet verified
Elden Ring

Crimsonwhorl Bubbletear

itemVerified
Shadow of the Erdtree

Cross Map

itemNot yet verified
Elden Ring

Cross-Naginata

weaponVerified
Elden Ring

Crossed Legs

itemNot yet verified
Elden Ring

Crossed-Tree Towershield

shieldNot yet verified
Elden Ring

Crucible Axe Armor

armorNot yet verified
Elden Ring

Crucible Axe Armor (Altered)

armorNot yet verified
Elden Ring

Crucible Axe Helm

armorNot yet verified
Elden Ring

Crucible Feather Talisman

talismanVerified
Elden Ring

Crucible Gauntlets

armorPartially verified
Elden Ring

Crucible Greaves

armorPartially verified
Shadow of the Erdtree

Crucible Hammer-Helm

armorNot yet verified
Elden Ring

Crucible Hornshield

shieldNot yet verified
Elden Ring

Crucible Knot Talisman

talismanNot yet verified
Elden Ring

Crucible Scale Talisman

talismanVerified
Elden Ring

Crucible Tree Armor

armorPartially verified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.