Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingConfessor Gloves
armorNot yet verified
Elden RingConfessor Hood
armorNot yet verified
Elden RingConfessor Hood (Altered)
armorNot yet verified
Shadow of the ErdtreeCongealed Putrescence
itemPartially verified
Elden RingConsort's Mask
armorNot yet verified
Elden RingConsort's Robe
armorNot yet verified
Elden RingConsort's Trousers
armorNot yet verified
Elden RingConspectus Scroll
itemVerified
Elden RingCorhyn's Bell Bearing
itemNot yet verified
Elden RingCorhyn's Robe
armorNot yet verified
Elden RingCrab Eggs
itemPartially verified
Elden RingCracked Crystal
itemNot yet verified
Elden RingCracked Pot
itemPartially verified
Elden RingCrafting Kit
itemNot yet verified
Elden RingCranial Vessel Candlestand
weaponVerified
Elden RingCrepus's Black-Key Crossbow
weaponNot yet verified
Elden RingCrepus's Vial
talismanNot yet verified
Elden RingCrescent Moon Axe
weaponNot yet verified
Elden RingCrimson Amber Medallion
talismanNot yet verified
Elden RingCrimson Amber Medallion +1
talismanVerified
Elden RingCrimson Amber Medallion +2
talismanVerified
Shadow of the ErdtreeCrimson Amber Medallion +3
talismanNot yet verified
Elden RingCrimson Bubbletear
itemNot yet verified
Elden RingCrimson Crystal Tear
itemVerified
Elden RingCrimson Hood
armorVerified
Elden RingCrimson Seed Talisman
talismanVerified
Shadow of the ErdtreeCrimson Seed Talisman +1
talismanNot yet verified
Elden RingCrimson Tear Scarab
armorVerified
Shadow of the ErdtreeCrimson-Sapping Cracked Tear
itemNot yet verified
Elden RingCrimsonburst Crystal Tear
itemNot yet verified
Shadow of the ErdtreeCrimsonburst Dried Tear
itemNot yet verified
Elden RingCrimsonspill Crystal Tear
itemNot yet verified
Elden RingCrimsonwhorl Bubbletear
itemVerified
Shadow of the ErdtreeCross Map
itemNot yet verified
Elden RingCross-Naginata
weaponVerified
Elden RingCrossed Legs
itemNot yet verified
Elden RingCrossed-Tree Towershield
shieldNot yet verified
Elden RingCrucible Axe Armor
armorNot yet verified
Elden RingCrucible Axe Armor (Altered)
armorNot yet verified
Elden RingCrucible Axe Helm
armorNot yet verified
Elden RingCrucible Feather Talisman
talismanVerified
Elden RingCrucible Gauntlets
armorPartially verified
Elden RingCrucible Greaves
armorPartially verified
Shadow of the ErdtreeCrucible Hammer-Helm
armorNot yet verified
Elden RingCrucible Hornshield
shieldNot yet verified
Elden RingCrucible Knot Talisman
talismanNot yet verified
Elden RingCrucible Scale Talisman
talismanVerified
Elden RingCrucible Tree Armor
armorPartially verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.