Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

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Elden Ring

Crucible Tree Armor (Altered)

armorNot yet verified
Elden Ring

Crucible Tree Helm

armorVerified
Shadow of the Erdtree

Crusade Insignia

talismanNot yet verified
Elden Ring

Crystal Bud

itemPartially verified
Elden Ring

Crystal Cave Moss

itemPartially verified
Elden Ring

Crystal Dart

itemPartially verified
Elden Ring

Crystal Knife

weaponNot yet verified
Elden Ring

Crystal Spear

weaponVerified
Elden Ring

Crystal Staff

weaponVerified
Elden Ring

Crystal Sword

weaponVerified
Elden Ring

Cuckoo Glintstone

itemPartially verified
Elden Ring

Cuckoo Greatshield

shieldNot yet verified
Elden Ring

Cuckoo Knight Armor

armorNot yet verified
Elden Ring

Cuckoo Knight Armor (Altered)

armorNot yet verified
Elden Ring

Cuckoo Knight Gauntlets

armorNot yet verified
Elden Ring

Cuckoo Knight Greaves

armorNot yet verified
Elden Ring

Cuckoo Knight Helm

armorNot yet verified
Elden Ring

Cuckoo Surcoat

armorNot yet verified
Shadow of the Erdtree

Curseblade Mask

armorNot yet verified
Shadow of the Erdtree

Curseblade's Cirque

weaponNot yet verified
Elden Ring

Cursed-Blood Pot

itemNot yet verified
Elden Ring

Cursemark of Death

itemVerified
Elden Ring

Curtsy

itemNot yet verified
Elden Ring

Curved Club

weaponNot yet verified
Elden Ring

Curved Great Club

weaponNot yet verified
Elden Ring

Curved Sword Talisman

talismanNot yet verified
Elden Ring

D's Bell Bearing

itemNot yet verified
Elden Ring

Daedicar's Woe

talismanNot yet verified
Elden Ring

Dagger

weaponNot yet verified
Elden Ring

Dagger Talisman

talismanVerified
Shadow of the Erdtree

Dancer's Bracer

armorNot yet verified
Elden Ring

Dancer's Castanets

itemNot yet verified
Shadow of the Erdtree

Dancer's Dress

armorNot yet verified
Shadow of the Erdtree

Dancer's Dress (Altered)

armorNot yet verified
Shadow of the Erdtree

Dancer's Hood

armorNot yet verified
Shadow of the Erdtree

Dancer's Trousers

armorNot yet verified
Shadow of the Erdtree

Dancing Blade of Ranah

weaponNot yet verified
Shadow of the Erdtree

Dane's Footwork

weaponNot yet verified
Shadow of the Erdtree

Dane's Hat

armorNot yet verified
Elden Ring

Dappled Cured Meat

itemPartially verified
Elden Ring

Dappled White Cured Meat

itemPartially verified
Elden Ring

Dark Moon Greatsword

weaponNot yet verified
Elden Ring

Dark Moon Ring

itemNot yet verified
Shadow of the Erdtree

Deadly Poison Perfume Bottle

weaponNot yet verified
Shadow of the Erdtree

Death Knight Armor

armorVerified
Shadow of the Erdtree

Death Knight Gauntlets

armorVerified
Shadow of the Erdtree

Death Knight Greaves

armorVerified
Shadow of the Erdtree

Death Knight Helm

armorVerified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.