Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingCrucible Tree Armor (Altered)
armorNot yet verified
Elden RingCrucible Tree Helm
armorVerified
Shadow of the ErdtreeCrusade Insignia
talismanNot yet verified
Elden RingCrystal Bud
itemPartially verified
Elden RingCrystal Cave Moss
itemPartially verified
Elden RingCrystal Dart
itemPartially verified
Elden RingCrystal Knife
weaponNot yet verified
Elden RingCrystal Spear
weaponVerified
Elden RingCrystal Staff
weaponVerified
Elden RingCrystal Sword
weaponVerified
Elden RingCuckoo Glintstone
itemPartially verified
Elden RingCuckoo Greatshield
shieldNot yet verified
Elden RingCuckoo Knight Armor
armorNot yet verified
Elden RingCuckoo Knight Armor (Altered)
armorNot yet verified
Elden RingCuckoo Knight Gauntlets
armorNot yet verified
Elden RingCuckoo Knight Greaves
armorNot yet verified
Elden RingCuckoo Knight Helm
armorNot yet verified
Elden RingCuckoo Surcoat
armorNot yet verified
Shadow of the ErdtreeCurseblade Mask
armorNot yet verified
Shadow of the ErdtreeCurseblade's Cirque
weaponNot yet verified
Elden RingCursed-Blood Pot
itemNot yet verified
Elden RingCursemark of Death
itemVerified
Elden RingCurtsy
itemNot yet verified
Elden RingCurved Club
weaponNot yet verified
Elden RingCurved Great Club
weaponNot yet verified
Elden RingCurved Sword Talisman
talismanNot yet verified
Elden RingD's Bell Bearing
itemNot yet verified
Elden RingDaedicar's Woe
talismanNot yet verified
Elden RingDagger
weaponNot yet verified
Elden RingDagger Talisman
talismanVerified
Shadow of the ErdtreeDancer's Bracer
armorNot yet verified
Elden RingDancer's Castanets
itemNot yet verified
Shadow of the ErdtreeDancer's Dress
armorNot yet verified
Shadow of the ErdtreeDancer's Dress (Altered)
armorNot yet verified
Shadow of the ErdtreeDancer's Hood
armorNot yet verified
Shadow of the ErdtreeDancer's Trousers
armorNot yet verified
Shadow of the ErdtreeDancing Blade of Ranah
weaponNot yet verified
Shadow of the ErdtreeDane's Footwork
weaponNot yet verified
Shadow of the ErdtreeDane's Hat
armorNot yet verified
Elden RingDappled Cured Meat
itemPartially verified
Elden RingDappled White Cured Meat
itemPartially verified
Elden RingDark Moon Greatsword
weaponNot yet verified
Elden RingDark Moon Ring
itemNot yet verified
Shadow of the ErdtreeDeadly Poison Perfume Bottle
weaponNot yet verified
Shadow of the ErdtreeDeath Knight Armor
armorVerified
Shadow of the ErdtreeDeath Knight Gauntlets
armorVerified
Shadow of the ErdtreeDeath Knight Greaves
armorVerified
Shadow of the ErdtreeDeath Knight Helm
armorVerifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.