Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

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Elden Ring

Imp Head (Fanged)

armorNot yet verified
Shadow of the Erdtree

Imp Head (Lion)

armorVerified
Elden Ring

Imp Head (Long-Tongued)

armorNot yet verified
Elden Ring

Imp Head (Wolf)

armorPartially verified
Elden Ring

Imprisoned Merchant's Bell Bearing

itemNot yet verified
Elden Ring

Incantation Scarab

armorVerified
Shadow of the Erdtree

Innard Meat

itemPartially verified
Elden Ring

Inner Order

itemNot yet verified
Elden Ring

Inquisitor's Girandole

weaponNot yet verified
Elden Ring

Inseparable Sword

weaponNot yet verified
Elden Ring

Intelligence-knot Crystal Tear

itemVerified
Elden Ring

Inverted Hawk Heater Shield

shieldVerified
Elden Ring

Inverted Hawk Towershield

shieldNot yet verified
Elden Ring

Invigorating Cured Meat

itemPartially verified
Elden Ring

Invigorating White Cured Meat

itemPartially verified
Elden Ring

Irina's Letter

itemNot yet verified
Shadow of the Erdtree

Iris of Grace

itemVerified
Shadow of the Erdtree

Iris of Occultation

itemNot yet verified
Elden Ring

Iron Ball

weaponNot yet verified
Elden Ring

Iron Cleaver

weaponNot yet verified
Elden Ring

Iron Gauntlets

armorNot yet verified
Elden Ring

Iron Greatsword

weaponNot yet verified
Elden Ring

Iron Helmet

armorNot yet verified
Elden Ring

Iron Kasa

armorNot yet verified
Shadow of the Erdtree

Iron Rivet Armor

armorNot yet verified
Shadow of the Erdtree

Iron Rivet Gauntlets

armorNot yet verified
Shadow of the Erdtree

Iron Rivet Greaves

armorNot yet verified
Elden Ring

Iron Roundshield

shieldNot yet verified
Elden Ring

Iron Spear

weaponNot yet verified
Elden Ring

Iron Whetblade

itemVerified
Elden Ring

Ironjar Aromatic

itemNot yet verified
Elden Ring

Isolated Merchant's Bell Bearing [1]

itemNot yet verified
Elden Ring

Isolated Merchant's Bell Bearing [2]

itemNot yet verified
Elden Ring

Isolated Merchant's Bell Bearing [3]

itemNot yet verified
Elden Ring

Ivory Sickle

weaponVerified
Elden Ring

Ivory-Draped Tabard

armorNot yet verified
Elden Ring

Jar

armorNot yet verified
Elden Ring

Jar Cannon

weaponNot yet verified
Elden Ring

Jawbone Axe

weaponNot yet verified
Elden Ring

Jellyfish Shield

shieldVerified
Elden Ring

Jump for Joy

itemNot yet verified
Elden Ring

Juvenile Scholar Cap

armorVerified
Elden Ring

Juvenile Scholar Robe

armorVerified
Elden Ring

Kaiden Armor

armorNot yet verified
Elden Ring

Kaiden Gauntlets

armorNot yet verified
Elden Ring

Kaiden Helm

armorNot yet verified
Elden Ring

Kaiden Trousers

armorNot yet verified
Elden Ring

Kalé's Bell Bearing

itemNot yet verified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.