Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingImp Head (Fanged)
armorNot yet verified
Shadow of the ErdtreeImp Head (Lion)
armorVerified
Elden RingImp Head (Long-Tongued)
armorNot yet verified
Elden RingImp Head (Wolf)
armorPartially verified
Elden RingImprisoned Merchant's Bell Bearing
itemNot yet verified
Elden RingIncantation Scarab
armorVerified
Shadow of the ErdtreeInnard Meat
itemPartially verified
Elden RingInner Order
itemNot yet verified
Elden RingInquisitor's Girandole
weaponNot yet verified
Elden RingInseparable Sword
weaponNot yet verified
Elden RingIntelligence-knot Crystal Tear
itemVerified
Elden RingInverted Hawk Heater Shield
shieldVerified
Elden RingInverted Hawk Towershield
shieldNot yet verified
Elden RingInvigorating Cured Meat
itemPartially verified
Elden RingInvigorating White Cured Meat
itemPartially verified
Elden RingIrina's Letter
itemNot yet verified
Shadow of the ErdtreeIris of Grace
itemVerified
Shadow of the ErdtreeIris of Occultation
itemNot yet verified
Elden RingIron Ball
weaponNot yet verified
Elden RingIron Cleaver
weaponNot yet verified
Elden RingIron Gauntlets
armorNot yet verified
Elden RingIron Greatsword
weaponNot yet verified
Elden RingIron Helmet
armorNot yet verified
Elden RingIron Kasa
armorNot yet verified
Shadow of the ErdtreeIron Rivet Armor
armorNot yet verified
Shadow of the ErdtreeIron Rivet Gauntlets
armorNot yet verified
Shadow of the ErdtreeIron Rivet Greaves
armorNot yet verified
Elden RingIron Roundshield
shieldNot yet verified
Elden RingIron Spear
weaponNot yet verified
Elden RingIron Whetblade
itemVerified
Elden RingIronjar Aromatic
itemNot yet verified
Elden RingIsolated Merchant's Bell Bearing [1]
itemNot yet verified
Elden RingIsolated Merchant's Bell Bearing [2]
itemNot yet verified
Elden RingIsolated Merchant's Bell Bearing [3]
itemNot yet verified
Elden RingIvory Sickle
weaponVerified
Elden RingIvory-Draped Tabard
armorNot yet verified
Elden RingJar
armorNot yet verified
Elden RingJar Cannon
weaponNot yet verified
Elden RingJawbone Axe
weaponNot yet verified
Elden RingJellyfish Shield
shieldVerified
Elden RingJump for Joy
itemNot yet verified
Elden RingJuvenile Scholar Cap
armorVerified
Elden RingJuvenile Scholar Robe
armorVerified
Elden RingKaiden Armor
armorNot yet verified
Elden RingKaiden Gauntlets
armorNot yet verified
Elden RingKaiden Helm
armorNot yet verified
Elden RingKaiden Trousers
armorNot yet verified
Elden RingKalé's Bell Bearing
itemNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.