Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

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Elden Ring

Watchdog's Greatsword

weaponNot yet verified
Elden Ring

Watchdog's Staff

weaponVerified
Elden Ring

Wave

itemNot yet verified
Elden Ring

Weathered Dagger

itemNot yet verified
Elden Ring

Weathered Map

itemNot yet verified
Elden Ring

Weathered Straight Sword

weaponNot yet verified
Shadow of the Erdtree

Well Depths Key

itemVerified
Shadow of the Erdtree

Well-Pickled Turtle Neck

itemPartially verified
Elden Ring

What Do You Want?

itemNot yet verified
Elden Ring

Whetstone Knife

itemNot yet verified
Elden Ring

Whip

weaponVerified
Elden Ring

White Cipher Ring

itemNot yet verified
Elden Ring

White Mask

armorNot yet verified
Elden Ring

White Reed Armor

armorVerified
Elden Ring

White Reed Gauntlets

armorVerified
Elden Ring

White Reed Greaves

armorVerified
Shadow of the Erdtree

Whiteflesh Mushroom

itemPartially verified
Elden Ring

Windy Crystal Tear

itemVerified
Elden Ring

Wing of Astel

weaponVerified
Elden Ring

Winged Crystal Tear

itemVerified
Elden Ring

Winged Greathorn

weaponNot yet verified
Elden Ring

Winged Scythe

weaponVerified
Shadow of the Erdtree

Winged Serpent Helm

armorNot yet verified
Elden Ring

Winged Sword Insignia

talismanNot yet verified
Shadow of the Erdtree

Winter-Lantern Fly

itemNot yet verified
Shadow of the Erdtree

Wise Man's Mask

armorNot yet verified
Elden Ring

Witch's Glintstone Crown

armorNot yet verified
Shadow of the Erdtree

Wolf Crest Shield

shieldNot yet verified
Elden Ring

Wooden Greatshield

shieldVerified
Elden Ring

Wraith Calling Bell

itemNot yet verified
Elden Ring

Yellow Ember

itemPartially verified
Shadow of the Erdtree

Yellow Fulgurbloom

itemPartially verified
Shadow of the Erdtree

Ymir's Bell Bearing

itemNot yet verified
Shadow of the Erdtree

Young Lion's Armor

armorNot yet verified
Shadow of the Erdtree

Young Lion's Armor (Altered)

armorNot yet verified
Shadow of the Erdtree

Young Lion's Gauntlets

armorNot yet verified
Shadow of the Erdtree

Young Lion's Greaves

armorNot yet verified
Shadow of the Erdtree

Young Lion's Helm

armorNot yet verified
Elden Ring

Zamor Armor

armorNot yet verified
Elden Ring

Zamor Bracelets

armorNot yet verified
Elden Ring

Zamor Curved Sword

weaponNot yet verified
Elden Ring

Zamor Legwraps

armorNot yet verified
Elden Ring

Zamor Mask

armorNot yet verified
Elden Ring

Zorayas's Letter

itemNot yet verified
Elden Ring

Zweihander

weaponNot yet verified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.