Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingSoap
itemPartially verified
Elden RingSoft Cotton
itemPartially verified
Shadow of the ErdtreeSoiled Loincloth
armorNot yet verified
Elden RingSoldier's Crossbow
weaponNot yet verified
Elden RingSomber Ancient Dragon Smithing Stone
itemPartially verified
Elden RingSomber Smithing Stone [1]
itemPartially verified
Elden RingSomber Smithing Stone [2]
itemPartially verified
Elden RingSomber Smithing Stone [3]
itemPartially verified
Elden RingSomber Smithing Stone [4]
itemPartially verified
Elden RingSomber Smithing Stone [5]
itemPartially verified
Elden RingSomber Smithing Stone [6]
itemPartially verified
Elden RingSomber Smithing Stone [7]
itemPartially verified
Elden RingSomber Smithing Stone [8]
itemPartially verified
Elden RingSomber Smithing Stone [9]
itemPartially verified
Elden RingSomberstone Miner's Bell Bearing [1]
itemNot yet verified
Elden RingSomberstone Miner's Bell Bearing [2]
itemNot yet verified
Elden RingSomberstone Miner's Bell Bearing [3]
itemVerified
Elden RingSomberstone Miner's Bell Bearing [4]
itemVerified
Elden RingSomberstone Miner's Bell Bearing [5]
itemVerified
Elden RingSoporific Grease
itemPartially verified
Elden RingSorcerer Leggings
armorNot yet verified
Elden RingSorcerer Manchettes
armorNot yet verified
Elden RingSpark Aromatic
itemNot yet verified
Elden RingSpear
weaponNot yet verified
Shadow of the ErdtreeSpear of the Impaler
weaponNot yet verified
Elden RingSpear Talisman
talismanVerified
Elden RingSpeckled Hardtear
itemNot yet verified
Elden RingSpectral Steed Whistle
itemNot yet verified
Elden RingSpellblade's Gloves
armorNot yet verified
Elden RingSpellblade's Pointed Hat
armorNot yet verified
Elden RingSpellblade's Traveling Attire
armorNot yet verified
Elden RingSpellblade's Traveling Attire (Altered)
armorNot yet verified
Elden RingSpellblade's Trousers
armorNot yet verified
Elden RingSpelldrake Talisman
talismanNot yet verified
Elden RingSpelldrake Talisman +1
talismanNot yet verified
Elden RingSpelldrake Talisman +2
talismanVerified
Shadow of the ErdtreeSpelldrake Talisman +3
talismanVerified
Shadow of the ErdtreeSpellmachinist's Bell Bearing
itemVerified
Elden RingSpellproof Dried Liver
itemPartially verified
Shadow of the ErdtreeSpellproof Pickled Liver
itemNot yet verified
Elden RingSpiked Caestus
weaponNot yet verified
Elden RingSpiked Club
weaponNot yet verified
Elden RingSpiked Cracked Tear
itemVerified
Elden RingSpiked Palisade Shield
shieldVerified
Elden RingSpiked Spear
weaponNot yet verified
Elden RingSpiralhorn Shield
shieldVerified
Shadow of the ErdtreeSpiraltree Seal
weaponVerified
Shadow of the ErdtreeSpirit Calculus
itemPartially verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.