Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

48 / 2349

Elden Ring

Pillory Shield

shieldVerified
Shadow of the Erdtree

Piquebone Arrow

ammunitionNot yet verified
Shadow of the Erdtree

Piquebone Arrow (Fletched)

ammunitionNot yet verified
Shadow of the Erdtree

Piquebone Bolt

ammunitionNot yet verified
Elden Ring

Point Downwards

itemNot yet verified
Elden Ring

Point Forwards

itemNot yet verified
Elden Ring

Point Upwards

itemNot yet verified
Elden Ring

Poison Grease

itemPartially verified
Elden Ring

Poison Pot

itemNot yet verified
Elden Ring

Poison Spraymist

itemNot yet verified
Elden Ring

Poisonbloom

itemPartially verified
Elden Ring

Poisonbone Arrow

ammunitionNot yet verified
Elden Ring

Poisonbone Arrow (Fletched)

ammunitionNot yet verified
Elden Ring

Poisonbone Bolt

ammunitionNot yet verified
Elden Ring

Poisonbone Dart

itemPartially verified
Shadow of the Erdtree

Poisoned Hand

weaponVerified
Elden Ring

Poisoned Stone

itemPartially verified
Elden Ring

Poisoned Stone Clump

itemNot yet verified
Shadow of the Erdtree

Poleblade of the Bud

weaponNot yet verified
Elden Ring

Polite Bow

itemNot yet verified
Shadow of the Erdtree

Polter Stone

itemNot yet verified
Elden Ring

Prattling Pate "Apologies"

itemVerified
Elden Ring

Prattling Pate "Hello"

itemVerified
Shadow of the Erdtree

Prattling Pate "Lamentation"

itemVerified
Elden Ring

Prattling Pate "Let's get to it"

itemVerified
Elden Ring

Prattling Pate "My beloved"

itemVerified
Elden Ring

Prattling Pate "Please help"

itemVerified
Elden Ring

Prattling Pate "Thank you"

itemVerified
Elden Ring

Prattling Pate "Wonderful"

itemVerified
Elden Ring

Prattling Pate "You're beautiful"

itemVerified
Elden Ring

Prayer

itemNot yet verified
Shadow of the Erdtree

Prayer Room Key

itemNot yet verified
Elden Ring

Preceptor's Big Hat

armorNot yet verified
Elden Ring

Preceptor's Gloves

armorNot yet verified
Elden Ring

Preceptor's Long Gown

armorNot yet verified
Elden Ring

Preceptor's Long Gown (Altered)

armorNot yet verified
Elden Ring

Preceptor's Trousers

armorNot yet verified
Elden Ring

Prelate's Inferno Crozier

weaponNot yet verified
Elden Ring

Preserving Boluses

itemPartially verified
Shadow of the Erdtree

Priestess Heart

itemNot yet verified
Elden Ring

Primal Glintstone Blade

talismanVerified
Elden Ring

Prince of Death's Cyst

talismanNot yet verified
Elden Ring

Prince of Death's Pustule

talismanVerified
Elden Ring

Prince of Death's Staff

weaponVerified
Elden Ring

Prisoner Clothing

armorNot yet verified
Elden Ring

Prisoner Iron Mask

armorNot yet verified
Elden Ring

Prisoner Trousers

armorNot yet verified
Elden Ring

Prophet Blindfold

armorNot yet verified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.