Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingPillory Shield
shieldVerified
Shadow of the ErdtreePiquebone Arrow
ammunitionNot yet verified
Shadow of the ErdtreePiquebone Arrow (Fletched)
ammunitionNot yet verified
Shadow of the ErdtreePiquebone Bolt
ammunitionNot yet verified
Elden RingPoint Downwards
itemNot yet verified
Elden RingPoint Forwards
itemNot yet verified
Elden RingPoint Upwards
itemNot yet verified
Elden RingPoison Grease
itemPartially verified
Elden RingPoison Pot
itemNot yet verified
Elden RingPoison Spraymist
itemNot yet verified
Elden RingPoisonbloom
itemPartially verified
Elden RingPoisonbone Arrow
ammunitionNot yet verified
Elden RingPoisonbone Arrow (Fletched)
ammunitionNot yet verified
Elden RingPoisonbone Bolt
ammunitionNot yet verified
Elden RingPoisonbone Dart
itemPartially verified
Shadow of the ErdtreePoisoned Hand
weaponVerified
Elden RingPoisoned Stone
itemPartially verified
Elden RingPoisoned Stone Clump
itemNot yet verified
Shadow of the ErdtreePoleblade of the Bud
weaponNot yet verified
Elden RingPolite Bow
itemNot yet verified
Shadow of the ErdtreePolter Stone
itemNot yet verified
Elden RingPrattling Pate "Apologies"
itemVerified
Elden RingPrattling Pate "Hello"
itemVerified
Shadow of the ErdtreePrattling Pate "Lamentation"
itemVerified
Elden RingPrattling Pate "Let's get to it"
itemVerified
Elden RingPrattling Pate "My beloved"
itemVerified
Elden RingPrattling Pate "Please help"
itemVerified
Elden RingPrattling Pate "Thank you"
itemVerified
Elden RingPrattling Pate "Wonderful"
itemVerified
Elden RingPrattling Pate "You're beautiful"
itemVerified
Elden RingPrayer
itemNot yet verified
Shadow of the ErdtreePrayer Room Key
itemNot yet verified
Elden RingPreceptor's Big Hat
armorNot yet verified
Elden RingPreceptor's Gloves
armorNot yet verified
Elden RingPreceptor's Long Gown
armorNot yet verified
Elden RingPreceptor's Long Gown (Altered)
armorNot yet verified
Elden RingPreceptor's Trousers
armorNot yet verified
Elden RingPrelate's Inferno Crozier
weaponNot yet verified
Elden RingPreserving Boluses
itemPartially verified
Shadow of the ErdtreePriestess Heart
itemNot yet verified
Elden RingPrimal Glintstone Blade
talismanVerified
Elden RingPrince of Death's Cyst
talismanNot yet verified
Elden RingPrince of Death's Pustule
talismanVerified
Elden RingPrince of Death's Staff
weaponVerified
Elden RingPrisoner Clothing
armorNot yet verified
Elden RingPrisoner Iron Mask
armorNot yet verified
Elden RingPrisoner Trousers
armorNot yet verified
Elden RingProphet Blindfold
armorNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.