Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingCipher Pata
weaponVerified
Shadow of the ErdtreeCirclet of Light
armorNot yet verified
Elden RingClarifying Boluses
itemPartially verified
Elden RingClarifying Cured Meat
itemNot yet verified
Elden RingClarifying Horn Charm
talismanVerified
Elden RingClarifying Horn Charm +1
talismanVerified
Shadow of the ErdtreeClarifying Horn Charm +2
talismanVerified
Elden RingClarifying White Cured Meat
itemPartially verified
Elden RingClaw Talisman
talismanVerified
Elden RingClawmark Seal
weaponNot yet verified
Shadow of the ErdtreeClaws of Night
weaponNot yet verified
Elden RingClayman's Harpoon
weaponNot yet verified
Elden RingClaymore
weaponNot yet verified
Elden RingCleanrot Armor
armorNot yet verified
Elden RingCleanrot Armor (Altered)
armorNot yet verified
Elden RingCleanrot Gauntlets
armorNot yet verified
Elden RingCleanrot Greaves
armorNot yet verified
Elden RingCleanrot Helm
armorNot yet verified
Elden RingCleanrot Helm (Altered)
armorNot yet verified
Elden RingCleanrot Knight's Sword
weaponNot yet verified
Elden RingCleanrot Spear
weaponNot yet verified
Elden RingClinging Bone
weaponNot yet verified
Elden RingCloth Garb
armorVerified
Elden RingCloth Trousers
armorVerified
Elden RingClub
weaponNot yet verified
Elden RingCoded Sword
weaponVerified
Elden RingCoil Shield
shieldVerified
Elden RingColdbone Arrow
ammunitionNot yet verified
Elden RingColdbone Arrow (Fletched)
ammunitionNot yet verified
Elden RingColdbone Bolt
ammunitionNot yet verified
Elden RingCommander's Standard
weaponNot yet verified
Shadow of the ErdtreeCommon Soldier Cloth Armor
armorNot yet verified
Shadow of the ErdtreeCommon Soldier Gauntlets
armorNot yet verified
Shadow of the ErdtreeCommon Soldier Greaves
armorNot yet verified
Shadow of the ErdtreeCommon Soldier Helm
armorNot yet verified
Elden RingCommoner's Garb
armorNot yet verified
Elden RingCommoner's Garb (Altered)
armorNot yet verified
Elden RingCommoner's Headband
armorVerified
Elden RingCommoner's Headband (Altered)
armorNot yet verified
Elden RingCommoner's Shoes
armorNot yet verified
Elden RingCommoner's Simple Garb
armorPartially verified
Elden RingCommoner's Simple Garb (Altered)
armorNot yet verified
Elden RingCompanion Jar
talismanNot yet verified
Elden RingComposite Bow
weaponNot yet verified
Elden RingConcealing Veil
talismanNot yet verified
Elden RingConfessor Armor
armorNot yet verified
Elden RingConfessor Armor (Altered)
armorNot yet verified
Elden RingConfessor Boots
armorNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.