Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
48 / 2349
Elden RingShining Horned Headband
armorPartially verified
Elden RingShort Spear
weaponNot yet verified
Elden RingShort Sword
weaponNot yet verified
Elden RingShortbow
weaponNot yet verified
Elden RingShotel
weaponNot yet verified
Elden RingSiluria's Tree
weaponNot yet verified
Elden RingSilver Firefly
itemPartially verified
Shadow of the ErdtreeSilver Horn Tender
itemPartially verified
Elden RingSilver Mirrorshield
shieldVerified
Elden RingSilver Scarab
talismanVerified
Elden RingSilver Tear Husk
itemPartially verified
Elden RingSilver Tear Mask
armorNot yet verified
Elden RingSilver-Pickled Fowl Foot
itemPartially verified
Elden RingSitting Sideways
itemNot yet verified
Elden RingSkeletal Mask
armorNot yet verified
Elden RingSleep Pot
itemNot yet verified
Elden RingSleepbone Arrow
ammunitionNot yet verified
Elden RingSleepbone Arrow (Fletched)
ammunitionNot yet verified
Elden RingSleepbone Bolt
ammunitionNot yet verified
Elden RingSliver of Meat
itemPartially verified
Elden RingSlumbering Egg
itemPartially verified
Elden RingSmall Golden Effigy
itemNot yet verified
Elden RingSmall Red Effigy
itemPartially verified
Elden RingSmithing Stone [1]
itemPartially verified
Elden RingSmithing Stone [2]
itemPartially verified
Elden RingSmithing Stone [3]
itemPartially verified
Elden RingSmithing Stone [4]
itemPartially verified
Elden RingSmithing Stone [5]
itemPartially verified
Elden RingSmithing Stone [6]
itemPartially verified
Elden RingSmithing Stone [7]
itemPartially verified
Elden RingSmithing Stone [8]
itemPartially verified
Shadow of the ErdtreeSmithing Talisman
talismanVerified
Elden RingSmithing-Stone Miner's Bell Bearing [1]
itemNot yet verified
Elden RingSmithing-Stone Miner's Bell Bearing [2]
itemNot yet verified
Elden RingSmithing-Stone Miner's Bell Bearing [3]
itemVerified
Elden RingSmithing-Stone Miner's Bell Bearing [4]
itemNot yet verified
Shadow of the ErdtreeSmithscript Axe
weaponVerified
Shadow of the ErdtreeSmithscript Cirque
weaponVerified
Shadow of the ErdtreeSmithscript Dagger
weaponVerified
Shadow of the ErdtreeSmithscript Greathammer
weaponVerified
Shadow of the ErdtreeSmithscript Shield
shieldVerified
Shadow of the ErdtreeSmithscript Spear
weaponVerified
Elden RingSmoldering Butterfly
itemPartially verified
Elden RingSmoldering Shield
shieldVerified
Elden RingSnow Witch Hat
armorNot yet verified
Elden RingSnow Witch Robe
armorNot yet verified
Elden RingSnow Witch Robe (Altered)
armorNot yet verified
Elden RingSnow Witch Skirt
armorNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.