Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

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Elden Ring

Beast Champion Greaves

armorNot yet verified
Elden Ring

Beast Champion Helm

armorNot yet verified
Shadow of the Erdtree

Beast Claw

weaponNot yet verified
Elden Ring

Beast Crest Heater Shield

shieldNot yet verified
Elden Ring

Beast Eye

itemNot yet verified
Shadow of the Erdtree

Beast Horn

itemPartially verified
Elden Ring

Beast Liver

itemPartially verified
Elden Ring

Beast-Repellent Torch

weaponNot yet verified
Elden Ring

Beastclaw Greathammer

weaponNot yet verified
Elden Ring

Beastlure Pot

itemNot yet verified
Elden Ring

Beastman's Cleaver

weaponNot yet verified
Elden Ring

Beastman's Curved Sword

weaponNot yet verified
Elden Ring

Beastman's Jar-Shield

shieldNot yet verified
Elden Ring

Beckon

itemNot yet verified
Shadow of the Erdtree

Beloved Stardust

talismanNot yet verified
Elden Ring

Bernahl's Bell Bearing

itemNot yet verified
Elden Ring

Bewitching Branch

itemPartially verified
Elden Ring

Black Bow

weaponVerified
Elden Ring

Black Dumpling

armorNot yet verified
Elden Ring

Black Hood

armorNot yet verified
Elden Ring

Black Knife

weaponNot yet verified
Elden Ring

Black Knife Armor

armorPartially verified
Elden Ring

Black Knife Armor (Altered)

armorNot yet verified
Elden Ring

Black Knife Gauntlets

armorVerified
Elden Ring

Black Knife Greaves

armorVerified
Elden Ring

Black Knife Hood

armorVerified
Elden Ring

Black Knifeprint

itemNot yet verified
Shadow of the Erdtree

Black Knight Armor

armorNot yet verified
Shadow of the Erdtree

Black Knight Gauntlets

armorNot yet verified
Shadow of the Erdtree

Black Knight Greaves

armorNot yet verified
Shadow of the Erdtree

Black Knight Helm

armorNot yet verified
Elden Ring

Black Leather Shield

shieldNot yet verified
Shadow of the Erdtree

Black Pyrefly

itemPartially verified
Shadow of the Erdtree

Black Steel Greathammer

weaponNot yet verified
Shadow of the Erdtree

Black Steel Greatshield

shieldNot yet verified
Shadow of the Erdtree

Black Steel Twinblade

weaponNot yet verified
Shadow of the Erdtree

Black Syrup

itemNot yet verified
Elden Ring

Black Whetblade

itemVerified
Elden Ring

Black Wolf Mask

armorVerified
Elden Ring

Black-Key Bolt

ammunitionPartially verified
Elden Ring

Blackflame Monk Armor

armorNot yet verified
Elden Ring

Blackflame Monk Gauntlets

armorNot yet verified
Elden Ring

Blackflame Monk Greaves

armorNot yet verified
Elden Ring

Blackflame Monk Hood

armorNot yet verified
Elden Ring

Blackguard's Bell Bearing

itemNot yet verified
Elden Ring

Blackguard's Iron Mask

armorNot yet verified
Elden Ring

Blade of Calling

weaponVerified
Shadow of the Erdtree

Blade of Mercy

talismanVerified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.