Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

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Shadow of the Erdtree

Dragon-Hunter's Great Katana

weaponNot yet verified
Shadow of the Erdtree

Dragon's Calorbloom

itemNot yet verified
Shadow of the Erdtree

Dragonbolt Grease

itemPartially verified
Elden Ring

Dragonclaw Shield

shieldNot yet verified
Elden Ring

Dragoncrest Greatshield Talisman

talismanVerified
Elden Ring

Dragoncrest Shield Talisman

talismanVerified
Elden Ring

Dragoncrest Shield Talisman +1

talismanVerified
Elden Ring

Dragoncrest Shield Talisman +2

talismanVerified
Elden Ring

Dragonscale Blade

weaponNot yet verified
Shadow of the Erdtree

Dragonscale Flesh

itemNot yet verified
Elden Ring

Dragonwound Grease

itemPartially verified
Elden Ring

Drake Knight Armor

armorNot yet verified
Elden Ring

Drake Knight Armor (Altered)

armorNot yet verified
Elden Ring

Drake Knight Gauntlets

armorNot yet verified
Elden Ring

Drake Knight Greaves

armorNot yet verified
Elden Ring

Drake Knight Helm

armorNot yet verified
Elden Ring

Drake Knight Helm (Altered)

armorNot yet verified
Elden Ring

Drawing-Room Key

itemNot yet verified
Elden Ring

Drawstring Blood Grease

itemPartially verified
Shadow of the Erdtree

Drawstring Dragonbolt Grease

itemNot yet verified
Shadow of the Erdtree

Drawstring Eternal Sleep Grease

itemNot yet verified
Elden Ring

Drawstring Fire Grease

itemPartially verified
Shadow of the Erdtree

Drawstring Golden Grease

itemPartially verified
Elden Ring

Drawstring Holy Grease

itemPartially verified
Elden Ring

Drawstring Lightning Grease

itemPartially verified
Elden Ring

Drawstring Magic Grease

itemNot yet verified
Shadow of the Erdtree

Drawstring Messmerfire Grease

itemPartially verified
Elden Ring

Drawstring Poison Grease

itemPartially verified
Elden Ring

Drawstring Rot Grease

itemNot yet verified
Shadow of the Erdtree

Drawstring Royal Magic Grease

itemPartially verified
Elden Ring

Drawstring Soporific Grease

itemNot yet verified
Shadow of the Erdtree

Dried Bouquet

talismanVerified
Shadow of the Erdtree

Dryleaf Arm Wraps

armorVerified
Shadow of the Erdtree

Dryleaf Arts

weaponNot yet verified
Shadow of the Erdtree

Dryleaf Cuissardes

armorVerified
Shadow of the Erdtree

Dryleaf Robe

armorPartially verified
Shadow of the Erdtree

Dryleaf Robe (Altered)

armorNot yet verified
Shadow of the Erdtree

Dryleaf Seal

weaponVerified
Shadow of the Erdtree

Dueling Shield

weaponVerified
Elden Ring

Duelist Greataxe

weaponNot yet verified
Elden Ring

Duelist Greaves

armorNot yet verified
Elden Ring

Duelist Helm

armorNot yet verified
Elden Ring

Duelist's Furled Finger

itemPartially verified
Elden Ring

Dwelling Arrow

ammunitionPartially verified
Elden Ring

Eccentric's Armor

armorNot yet verified
Elden Ring

Eccentric's Breeches

armorNot yet verified
Elden Ring

Eccentric's Hood

armorNot yet verified
Elden Ring

Eccentric's Hood (Altered)

armorNot yet verified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.