Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Shadow of the ErdtreeDragon-Hunter's Great Katana
weaponNot yet verified
Shadow of the ErdtreeDragon's Calorbloom
itemNot yet verified
Shadow of the ErdtreeDragonbolt Grease
itemPartially verified
Elden RingDragonclaw Shield
shieldNot yet verified
Elden RingDragoncrest Greatshield Talisman
talismanVerified
Elden RingDragoncrest Shield Talisman
talismanVerified
Elden RingDragoncrest Shield Talisman +1
talismanVerified
Elden RingDragoncrest Shield Talisman +2
talismanVerified
Elden RingDragonscale Blade
weaponNot yet verified
Shadow of the ErdtreeDragonscale Flesh
itemNot yet verified
Elden RingDragonwound Grease
itemPartially verified
Elden RingDrake Knight Armor
armorNot yet verified
Elden RingDrake Knight Armor (Altered)
armorNot yet verified
Elden RingDrake Knight Gauntlets
armorNot yet verified
Elden RingDrake Knight Greaves
armorNot yet verified
Elden RingDrake Knight Helm
armorNot yet verified
Elden RingDrake Knight Helm (Altered)
armorNot yet verified
Elden RingDrawing-Room Key
itemNot yet verified
Elden RingDrawstring Blood Grease
itemPartially verified
Shadow of the ErdtreeDrawstring Dragonbolt Grease
itemNot yet verified
Shadow of the ErdtreeDrawstring Eternal Sleep Grease
itemNot yet verified
Elden RingDrawstring Fire Grease
itemPartially verified
Shadow of the ErdtreeDrawstring Golden Grease
itemPartially verified
Elden RingDrawstring Holy Grease
itemPartially verified
Elden RingDrawstring Lightning Grease
itemPartially verified
Elden RingDrawstring Magic Grease
itemNot yet verified
Shadow of the ErdtreeDrawstring Messmerfire Grease
itemPartially verified
Elden RingDrawstring Poison Grease
itemPartially verified
Elden RingDrawstring Rot Grease
itemNot yet verified
Shadow of the ErdtreeDrawstring Royal Magic Grease
itemPartially verified
Elden RingDrawstring Soporific Grease
itemNot yet verified
Shadow of the ErdtreeDried Bouquet
talismanVerified
Shadow of the ErdtreeDryleaf Arm Wraps
armorVerified
Shadow of the ErdtreeDryleaf Arts
weaponNot yet verified
Shadow of the ErdtreeDryleaf Cuissardes
armorVerified
Shadow of the ErdtreeDryleaf Robe
armorPartially verified
Shadow of the ErdtreeDryleaf Robe (Altered)
armorNot yet verified
Shadow of the ErdtreeDryleaf Seal
weaponVerified
Shadow of the ErdtreeDueling Shield
weaponVerified
Elden RingDuelist Greataxe
weaponNot yet verified
Elden RingDuelist Greaves
armorNot yet verified
Elden RingDuelist Helm
armorNot yet verified
Elden RingDuelist's Furled Finger
itemPartially verified
Elden RingDwelling Arrow
ammunitionPartially verified
Elden RingEccentric's Armor
armorNot yet verified
Elden RingEccentric's Breeches
armorNot yet verified
Elden RingEccentric's Hood
armorNot yet verified
Elden RingEccentric's Hood (Altered)
armorNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.