Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

48 / 2349

Elden Ring

Traveler's Boots

armorVerified
Elden Ring

Traveler's Clothes

armorVerified
Elden Ring

Traveler's Gloves

armorVerified
Elden Ring

Traveler's Hat

armorVerified
Elden Ring

Traveler's Manchettes

armorVerified
Elden Ring

Traveler's Slops

armorVerified
Elden Ring

Traveling Maiden Boots

armorVerified
Elden Ring

Traveling Maiden Gloves

armorVerified
Elden Ring

Traveling Maiden Hood

armorVerified
Elden Ring

Traveling Maiden Robe

armorPartially verified
Elden Ring

Traveling Maiden Robe (Altered)

armorNot yet verified
Elden Ring

Tree Sentinel Armor

armorNot yet verified
Elden Ring

Tree Sentinel Armor (Altered)

armorNot yet verified
Elden Ring

Tree Sentinel Gauntlets

armorNot yet verified
Elden Ring

Tree Sentinel Greaves

armorNot yet verified
Elden Ring

Tree Sentinel Helm

armorNot yet verified
Elden Ring

Tree Surcoat

armorNot yet verified
Elden Ring

Tree-and-Beast Surcoat

armorNot yet verified
Elden Ring

Treespear

weaponNot yet verified
Elden Ring

Trina's Lily

itemPartially verified
Elden Ring

Triumphant Delight

itemNot yet verified
Elden Ring

Troll Knight's Sword

weaponNot yet verified
Elden Ring

Troll's Golden Sword

weaponNot yet verified
Elden Ring

Troll's Hammer

weaponVerified
Elden Ring

Turtle Neck Meat

itemPartially verified
Elden Ring

Twiggy Cracked Tear

itemVerified
Elden Ring

Twinbird Kite Shield

shieldNot yet verified
Elden Ring

Twinblade

weaponVerified
Elden Ring

Twinblade Talisman

talismanNot yet verified
Elden Ring

Twinned Armor

armorNot yet verified
Elden Ring

Twinned Armor (Altered)

armorNot yet verified
Elden Ring

Twinned Gauntlets

armorNot yet verified
Elden Ring

Twinned Greaves

armorNot yet verified
Elden Ring

Twinned Helm

armorNot yet verified
Elden Ring

Twinned Knight Swords

weaponVerified
Elden Ring

Twinsage Glintstone Crown

armorNot yet verified
Elden Ring

Two Fingers Heirloom

talismanVerified
Elden Ring

Two Fingers' Prayerbook

itemVerified
Shadow of the Erdtree

Two-Handed Sword Talisman

talismanNot yet verified
Shadow of the Erdtree

Two-Headed Turtle Talisman

talismanVerified
Elden Ring

Uchigatana

weaponPartially verified
Elden Ring

Unalloyed Gold Needle

itemNot yet verified
Elden Ring

Uplifting Aromatic

itemNot yet verified
Elden Ring

Upper-Class Robe

armorPartially verified
Elden Ring

Urumi

weaponVerified
Elden Ring

Vagabond Knight Armor

armorNot yet verified
Elden Ring

Vagabond Knight Armor (Altered)

armorNot yet verified
Elden Ring

Vagabond Knight Gauntlets

armorNot yet verified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.