Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingFingerslayer Blade
itemVerified
Elden RingFire Arrow
ammunitionPartially verified
Elden RingFire Blossom
itemPartially verified
Shadow of the ErdtreeFire Coil
itemPartially verified
Elden RingFire Grease
itemPartially verified
Shadow of the ErdtreeFire Knight Armor
armorNot yet verified
Shadow of the ErdtreeFire Knight Armor (Altered)
armorNot yet verified
Shadow of the ErdtreeFire Knight Gauntlets
armorNot yet verified
Shadow of the ErdtreeFire Knight Greaves
armorNot yet verified
Shadow of the ErdtreeFire Knight Helm
armorNot yet verified
Shadow of the ErdtreeFire Knight's Cookbook [1]
itemVerified
Shadow of the ErdtreeFire Knight's Cookbook [2]
itemVerified
Shadow of the ErdtreeFire Knight's Greatsword
weaponNot yet verified
Shadow of the ErdtreeFire Knight's Seal
weaponVerified
Shadow of the ErdtreeFire Knight's Shortsword
weaponNot yet verified
Elden RingFire Monk Armor
armorNot yet verified
Elden RingFire Monk Gauntlets
armorNot yet verified
Elden RingFire Monk Greaves
armorNot yet verified
Elden RingFire Monk Hood
armorNot yet verified
Elden RingFire Monks' Prayerbook
itemVerified
Elden RingFire Pot
itemNot yet verified
Elden RingFire Prelate Armor
armorNot yet verified
Elden RingFire Prelate Armor (Altered)
armorNot yet verified
Elden RingFire Prelate Gauntlets
armorNot yet verified
Elden RingFire Prelate Greaves
armorNot yet verified
Elden RingFire Prelate Helm
armorNot yet verified
Elden RingFire Scorpion Charm
talismanVerified
Shadow of the ErdtreeFire Spritestone
itemPartially verified
Elden RingFire Spur Me
itemNot yet verified
Elden RingFirebone Arrow
ammunitionNot yet verified
Elden RingFirebone Arrow (Fletched)
ammunitionNot yet verified
Elden RingFirebone Bolt
ammunitionNot yet verified
Elden RingFireproof Dried Liver
itemPartially verified
Shadow of the ErdtreeFireproof Pickled Liver
itemPartially verified
Shadow of the ErdtreeFirespark Perfume Bottle
weaponNot yet verified
Elden RingFlail
weaponNot yet verified
Elden RingFlamberge
weaponVerified
Elden RingFlame Crest Wooden Shield
shieldVerified
Elden RingFlame-Shrouding Cracked Tear
itemNot yet verified
Elden RingFlamedrake Talisman
talismanNot yet verified
Elden RingFlamedrake Talisman +1
talismanVerified
Elden RingFlamedrake Talisman +2
talismanNot yet verified
Shadow of the ErdtreeFlamedrake Talisman +3
talismanNot yet verified
Elden RingFlaming Bolt
ammunitionPartially verified
Elden RingFlask of Cerulean Tears
itemNot yet verified
Elden RingFlask of Cerulean Tears +1
itemNot yet verified
Elden RingFlask of Cerulean Tears +2
itemNot yet verified
Elden RingFlask of Cerulean Tears +3
itemNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.