Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

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Elden Ring

Map: Dragonbarrow

itemVerified
Shadow of the Erdtree

Map: Gravesite Plain

itemVerified
Elden Ring

Map: Lake of Rot

itemVerified
Elden Ring

Map: Leyndell, Royal Capital

itemVerified
Elden Ring

Map: Limgrave, East

itemVerified
Elden Ring

Map: Limgrave, West

itemVerified
Elden Ring

Map: Liurnia, East

itemVerified
Elden Ring

Map: Liurnia, North

itemVerified
Elden Ring

Map: Liurnia, West

itemVerified
Elden Ring

Map: Mohgwyn Palace

itemVerified
Elden Ring

Map: Mountaintops of the Giants, East

itemVerified
Elden Ring

Map: Mountaintops of the Giants, West

itemVerified
Elden Ring

Map: Mt. Gelmir

itemVerified
Shadow of the Erdtree

Map: Rauh Ruins

itemVerified
Shadow of the Erdtree

Map: Scadu Altus

itemVerified
Elden Ring

Map: Siofra River

itemVerified
Shadow of the Erdtree

Map: Southern Shore

itemVerified
Elden Ring

Map: Weeping Peninsula

itemVerified
Elden Ring

Marais Executioner's Sword

weaponNot yet verified
Elden Ring

Marais Mask

armorNot yet verified
Elden Ring

Marais Robe

armorNot yet verified
Elden Ring

Margit's Shackle

itemNot yet verified
Elden Ring

Marika's Hammer

weaponNot yet verified
Shadow of the Erdtree

Marika's Rune

itemVerified
Elden Ring

Marika's Scarseal

talismanVerified
Elden Ring

Marika's Soreseal

talismanVerified
Elden Ring

Marionette Soldier Armor

armorNot yet verified
Elden Ring

Marionette Soldier Birdhelm

armorNot yet verified
Elden Ring

Marionette Soldier Helm

armorNot yet verified
Elden Ring

Marred Leather Shield

shieldVerified
Elden Ring

Marred Wooden Shield

shieldVerified
Elden Ring

Mask of Confidence

armorVerified
Shadow of the Erdtree

Maternal Staff

weaponNot yet verified
Elden Ring

Mausoleum Gauntlets

armorNot yet verified
Elden Ring

Mausoleum Greaves

armorNot yet verified
Elden Ring

Mausoleum Knight Armor

armorNot yet verified
Elden Ring

Mausoleum Knight Armor (Altered)

armorNot yet verified
Elden Ring

Mausoleum Knight Gauntlets

armorNot yet verified
Elden Ring

Mausoleum Knight Greaves

armorNot yet verified
Elden Ring

Mausoleum Surcoat

armorNot yet verified
Shadow of the Erdtree

May the Best Win

itemNot yet verified
Elden Ring

Meat Peddler's Bell Bearing

itemNot yet verified
Elden Ring

Medicine Peddler's Bell Bearing

itemNot yet verified
Elden Ring

Meeting Place Map

itemPartially verified
Elden Ring

Melted Mushroom

itemPartially verified
Elden Ring

Memory of Grace

itemNot yet verified
Elden Ring

Memory Stone

itemPartially verified
Elden Ring

Mending Rune of Perfect Order

itemNot yet verified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.