Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

48 / 2349

Elden Ring

Moon of Nokstella

talismanVerified
Shadow of the Erdtree

Moonrithyll's Knight Sword

weaponNot yet verified
Elden Ring

Moonveil

weaponVerified
Shadow of the Erdtree

Moore's Bell Bearing

itemNot yet verified
Elden Ring

Morgott's Cursed Sword

weaponNot yet verified
Elden Ring

Morgott's Great Rune

itemNot yet verified
Elden Ring

Morning Star

weaponVerified
Elden Ring

Mottled Necklace

talismanVerified
Elden Ring

Mottled Necklace +1

talismanVerified
Shadow of the Erdtree

Mottled Necklace +2

talismanNot yet verified
Elden Ring

Mushroom

itemPartially verified
Elden Ring

Mushroom Arms

armorVerified
Elden Ring

Mushroom Body

armorVerified
Elden Ring

Mushroom Crown

armorVerified
Elden Ring

Mushroom Head

armorVerified
Elden Ring

Mushroom Legs

armorVerified
Shadow of the Erdtree

Mushroom-Seller's Bell Bearing [1]

itemVerified
Shadow of the Erdtree

Mushroom-Seller's Bell Bearing [2]

itemVerified
Elden Ring

My Lord

itemNot yet verified
Elden Ring

My Thanks

itemNot yet verified
Elden Ring

Nagakiba

weaponNot yet verified
Shadow of the Erdtree

Nailstone

itemNot yet verified
Shadow of the Erdtree

Nanaya's Torch

weaponVerified
Elden Ring

Nascent Butterfly

itemPartially verified
Elden Ring

Navy Hood

armorVerified
Shadow of the Erdtree

Nectarblood Burgeon

itemNot yet verified
Elden Ring

Neutralizing Boluses

itemPartially verified
Shadow of the Erdtree

New Cross Map

itemNot yet verified
Elden Ring

Night Maiden Armor

armorNot yet verified
Elden Ring

Night Maiden Twin Crown

armorNot yet verified
Elden Ring

Night's Cavalry Armor

armorNot yet verified
Elden Ring

Night's Cavalry Armor (Altered)

armorNot yet verified
Elden Ring

Night's Cavalry Gauntlets

armorNot yet verified
Elden Ring

Night's Cavalry Greaves

armorNot yet verified
Elden Ring

Night's Cavalry Helm

armorNot yet verified
Elden Ring

Night's Cavalry Helm (Altered)

armorNot yet verified
Elden Ring

Nightrider Flail

weaponNot yet verified
Elden Ring

Nightrider Glaive

weaponNot yet verified
Elden Ring

Noble's Estoc

weaponNot yet verified
Elden Ring

Noble's Gloves

armorVerified
Elden Ring

Noble's Slender Sword

weaponNot yet verified
Elden Ring

Noble's Traveling Garb

armorVerified
Elden Ring

Noble's Trousers

armorVerified
Elden Ring

Nod In Thought

itemNot yet verified
Elden Ring

Nomadic Merchant's Bell Bearing [1]

itemNot yet verified
Elden Ring

Nomadic Merchant's Bell Bearing [2]

itemNot yet verified
Elden Ring

Nomadic Merchant's Bell Bearing [3]

itemNot yet verified
Elden Ring

Nomadic Merchant's Bell Bearing [4]

itemNot yet verified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.