Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingMoon of Nokstella
talismanVerified
Shadow of the ErdtreeMoonrithyll's Knight Sword
weaponNot yet verified
Elden RingMoonveil
weaponVerified
Shadow of the ErdtreeMoore's Bell Bearing
itemNot yet verified
Elden RingMorgott's Cursed Sword
weaponNot yet verified
Elden RingMorgott's Great Rune
itemNot yet verified
Elden RingMorning Star
weaponVerified
Elden RingMottled Necklace
talismanVerified
Elden RingMottled Necklace +1
talismanVerified
Shadow of the ErdtreeMottled Necklace +2
talismanNot yet verified
Elden RingMushroom
itemPartially verified
Elden RingMushroom Arms
armorVerified
Elden RingMushroom Body
armorVerified
Elden RingMushroom Crown
armorVerified
Elden RingMushroom Head
armorVerified
Elden RingMushroom Legs
armorVerified
Shadow of the ErdtreeMushroom-Seller's Bell Bearing [1]
itemVerified
Shadow of the ErdtreeMushroom-Seller's Bell Bearing [2]
itemVerified
Elden RingMy Lord
itemNot yet verified
Elden RingMy Thanks
itemNot yet verified
Elden RingNagakiba
weaponNot yet verified
Shadow of the ErdtreeNailstone
itemNot yet verified
Shadow of the ErdtreeNanaya's Torch
weaponVerified
Elden RingNascent Butterfly
itemPartially verified
Elden RingNavy Hood
armorVerified
Shadow of the ErdtreeNectarblood Burgeon
itemNot yet verified
Elden RingNeutralizing Boluses
itemPartially verified
Shadow of the ErdtreeNew Cross Map
itemNot yet verified
Elden RingNight Maiden Armor
armorNot yet verified
Elden RingNight Maiden Twin Crown
armorNot yet verified
Elden RingNight's Cavalry Armor
armorNot yet verified
Elden RingNight's Cavalry Armor (Altered)
armorNot yet verified
Elden RingNight's Cavalry Gauntlets
armorNot yet verified
Elden RingNight's Cavalry Greaves
armorNot yet verified
Elden RingNight's Cavalry Helm
armorNot yet verified
Elden RingNight's Cavalry Helm (Altered)
armorNot yet verified
Elden RingNightrider Flail
weaponNot yet verified
Elden RingNightrider Glaive
weaponNot yet verified
Elden RingNoble's Estoc
weaponNot yet verified
Elden RingNoble's Gloves
armorVerified
Elden RingNoble's Slender Sword
weaponNot yet verified
Elden RingNoble's Traveling Garb
armorVerified
Elden RingNoble's Trousers
armorVerified
Elden RingNod In Thought
itemNot yet verified
Elden RingNomadic Merchant's Bell Bearing [1]
itemNot yet verified
Elden RingNomadic Merchant's Bell Bearing [2]
itemNot yet verified
Elden RingNomadic Merchant's Bell Bearing [3]
itemNot yet verified
Elden RingNomadic Merchant's Bell Bearing [4]
itemNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.