Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

48 / 2349

Shadow of the Erdtree

Surging Frenzied Flame

itemPartially verified
Elden Ring

Swarm Pot

itemNot yet verified
Elden Ring

Sweet Raisin

itemNot yet verified
Shadow of the Erdtree

Swift Spear

weaponVerified
Shadow of the Erdtree

Swollen Grape

itemPartially verified
Shadow of the Erdtree

Sword Lance

weaponNot yet verified
Shadow of the Erdtree

Sword of Darkness

weaponNot yet verified
Shadow of the Erdtree

Sword of Light

weaponNot yet verified
Elden Ring

Sword of Milos

weaponNot yet verified
Shadow of the Erdtree

Sword of Night

weaponNot yet verified
Elden Ring

Sword of Night and Flame

weaponNot yet verified
Elden Ring

Sword of St. Trina

weaponNot yet verified
Elden Ring

Tailoring Tools

itemNot yet verified
Elden Ring

Taker's Cameo

talismanNot yet verified
Shadow of the Erdtree

Talisman of All Crucibles

talismanNot yet verified
Shadow of the Erdtree

Talisman of Lord's Bestowal

talismanVerified
Shadow of the Erdtree

Talisman of the Dread

talismanVerified
Elden Ring

Talisman Pouch

itemNot yet verified
Elden Ring

Tarnished Golden Sunflower

itemPartially verified
Elden Ring

Tarnished's Furled Finger

itemPartially verified
Elden Ring

Tarnished's Wizened Finger

itemPartially verified
Elden Ring

Taunter's Tongue

itemNot yet verified
Elden Ring

Telescope

itemNot yet verified
Elden Ring

Thawfrost Boluses

itemPartially verified
Elden Ring

The Ring

itemNot yet verified
Elden Ring

The Stormhawk King

itemVerified
Shadow of the Erdtree

The Two Fingers

itemNot yet verified
Elden Ring

Thin Beast Bones

itemPartially verified
Shadow of the Erdtree

Thiollier's Concoction

itemNot yet verified
Shadow of the Erdtree

Thiollier's Garb

armorNot yet verified
Shadow of the Erdtree

Thiollier's Garb (Altered)

armorNot yet verified
Shadow of the Erdtree

Thiollier's Gloves

armorNot yet verified
Shadow of the Erdtree

Thiollier's Hidden Needle

weaponNot yet verified
Shadow of the Erdtree

Thiollier's Mask

armorNot yet verified
Shadow of the Erdtree

Thiollier's Trousers

armorNot yet verified
Elden Ring

Thops's Bell Bearing

itemNot yet verified
Elden Ring

Thorned Whip

weaponNot yet verified
Elden Ring

Thorny Cracked Tear

itemNot yet verified
Elden Ring

Throwing Dagger

itemPartially verified
Shadow of the Erdtree

Tibia's Cookbook

itemNot yet verified
Elden Ring

Tonic of Forgetfulness

itemNot yet verified
Shadow of the Erdtree

Tooth Whip

weaponVerified
Elden Ring

Torch

weaponNot yet verified
Elden Ring

Torchpole

weaponNot yet verified
Shadow of the Erdtree

Torn Diary Page

itemPartially verified
Shadow of the Erdtree

Tower of Shadow Message

itemPartially verified
Shadow of the Erdtree

Toxic Mossling

itemPartially verified
Elden Ring

Toxic Mushroom

itemPartially verified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.