Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
48 / 2349
Shadow of the ErdtreeSurging Frenzied Flame
itemPartially verified
Elden RingSwarm Pot
itemNot yet verified
Elden RingSweet Raisin
itemNot yet verified
Shadow of the ErdtreeSwift Spear
weaponVerified
Shadow of the ErdtreeSwollen Grape
itemPartially verified
Shadow of the ErdtreeSword Lance
weaponNot yet verified
Shadow of the ErdtreeSword of Darkness
weaponNot yet verified
Shadow of the ErdtreeSword of Light
weaponNot yet verified
Elden RingSword of Milos
weaponNot yet verified
Shadow of the ErdtreeSword of Night
weaponNot yet verified
Elden RingSword of Night and Flame
weaponNot yet verified
Elden RingSword of St. Trina
weaponNot yet verified
Elden RingTailoring Tools
itemNot yet verified
Elden RingTaker's Cameo
talismanNot yet verified
Shadow of the ErdtreeTalisman of All Crucibles
talismanNot yet verified
Shadow of the ErdtreeTalisman of Lord's Bestowal
talismanVerified
Shadow of the ErdtreeTalisman of the Dread
talismanVerified
Elden RingTalisman Pouch
itemNot yet verified
Elden RingTarnished Golden Sunflower
itemPartially verified
Elden RingTarnished's Furled Finger
itemPartially verified
Elden RingTarnished's Wizened Finger
itemPartially verified
Elden RingTaunter's Tongue
itemNot yet verified
Elden RingTelescope
itemNot yet verified
Elden RingThawfrost Boluses
itemPartially verified
Elden RingThe Ring
itemNot yet verified
Elden RingThe Stormhawk King
itemVerified
Shadow of the ErdtreeThe Two Fingers
itemNot yet verified
Elden RingThin Beast Bones
itemPartially verified
Shadow of the ErdtreeThiollier's Concoction
itemNot yet verified
Shadow of the ErdtreeThiollier's Garb
armorNot yet verified
Shadow of the ErdtreeThiollier's Garb (Altered)
armorNot yet verified
Shadow of the ErdtreeThiollier's Gloves
armorNot yet verified
Shadow of the ErdtreeThiollier's Hidden Needle
weaponNot yet verified
Shadow of the ErdtreeThiollier's Mask
armorNot yet verified
Shadow of the ErdtreeThiollier's Trousers
armorNot yet verified
Elden RingThops's Bell Bearing
itemNot yet verified
Elden RingThorned Whip
weaponNot yet verified
Elden RingThorny Cracked Tear
itemNot yet verified
Elden RingThrowing Dagger
itemPartially verified
Shadow of the ErdtreeTibia's Cookbook
itemNot yet verified
Elden RingTonic of Forgetfulness
itemNot yet verified
Shadow of the ErdtreeTooth Whip
weaponVerified
Elden RingTorch
weaponNot yet verified
Elden RingTorchpole
weaponNot yet verified
Shadow of the ErdtreeTorn Diary Page
itemPartially verified
Shadow of the ErdtreeTower of Shadow Message
itemPartially verified
Shadow of the ErdtreeToxic Mossling
itemPartially verified
Elden RingToxic Mushroom
itemPartially verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.