Elden Ring · Shadow of the Erdtree
Explore the Lands Between
Search verified entities and use the interactive map for the base game and DLC.
Database
Explore the database
Browse every supported content area from one place.
Map
Plan with the interactive map
Switch between the base game and Shadow of the Erdtree, then filter locations and discoveries.
Open interactive mapStart exploring
A balanced selection from every database area.
Elden RingAlabaster Lord's Sword
weaponNot yet verified
Shadow of the ErdtreeAnvil Hammer
weaponNot yet verified
Elden RingAbandoned Merchant
npcVerified
Shadow of the ErdtreeCount Ymir, High Priest
npcVerified
Elden RingAbandoned Cave
caveVerified
Shadow of the ErdtreeBelurat Gaol
gaolVerified
Elden RingAdan, Thief of Fire
bossVerified
Shadow of the ErdtreeMessmer the Impaler
bossVerifiedElden RingAcademy Gate Town
locationVerifiedShadow of the ErdtreeAbandoned Ailing Village
placeVerified
Elden RingAsh of War: Beast's Roar
ash-of-warNot yet verified
Shadow of the ErdtreeAsh of War: Blinkbolt
ash-of-warNot yet verifiedLongsword
For Longsword, begin with these recorded details: Weight: 3.5, Sell price: 100, Strength: 10, Dexterity: 10, Intelligence: 0, Faith: 0, Arcane: 0, Attack power · Physical: 110, Attack power · Magic: 0, Attack power · Fire: 0, Attack power · Lightning: 0, Attack power · Holy: 0, Guarded damage negation · Physical: 45%, Guarded damage negation · Magic: 30%, Guarded damage negation · Fire: 30%, and Guarded damage negation · Lightning: 30%. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Square Off. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.