Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingScythe
weaponVerified
Shadow of the ErdtreeSecret Rite Scroll
itemVerified
Elden RingSeedbed Curse
itemPartially verified
Elden RingSellen's Bell Bearing
itemNot yet verified
Elden RingSellen's Primal Glintstone
itemNot yet verified
Elden RingSellia's Secret
itemNot yet verified
Elden RingSellian Sealbreaker
itemNot yet verified
Elden RingSeluvis's Bell Bearing
itemNot yet verified
Elden RingSeluvis's Introduction
itemNot yet verified
Elden RingSeluvis's Potion
itemNot yet verified
Elden RingSentry's Torch
weaponNot yet verified
Elden RingSerpent Arrow
ammunitionPartially verified
Elden RingSerpent Bow
weaponVerified
Shadow of the ErdtreeSerpent Crest Shield
shieldVerified
Shadow of the ErdtreeSerpent Flail
weaponVerified
Elden RingSerpent-God's Curved Sword
weaponVerified
Elden RingSerpent-Hunter
weaponNot yet verified
Elden RingSerpent's Amnion
itemNot yet verified
Elden RingSerpentbone Blade
weaponNot yet verified
Elden RingSewer-Gaol Key
itemNot yet verified
Elden RingSewing Needle
itemNot yet verified
Elden RingShabriri Grape
itemPartially verified
Elden RingShabriri's Woe
talismanVerified
Shadow of the ErdtreeShadow Militiaman Armor
armorNot yet verified
Shadow of the ErdtreeShadow Militiaman Gauntlets
armorNot yet verified
Shadow of the ErdtreeShadow Militiaman Greaves
armorNot yet verified
Shadow of the ErdtreeShadow Militiaman Helm
armorNot yet verified
Shadow of the ErdtreeShadow Realm Rune [1]
itemPartially verified
Shadow of the ErdtreeShadow Realm Rune [2]
itemPartially verified
Shadow of the ErdtreeShadow Realm Rune [3]
itemPartially verified
Shadow of the ErdtreeShadow Realm Rune [4]
itemPartially verified
Shadow of the ErdtreeShadow Realm Rune [5]
itemVerified
Shadow of the ErdtreeShadow Realm Rune [6]
itemVerified
Shadow of the ErdtreeShadow Realm Rune [7]
itemVerified
Shadow of the ErdtreeShadow Sunflower
itemPartially verified
Shadow of the ErdtreeShadow Sunflower Blossom
weaponNot yet verified
Elden RingShaman Furs
armorNot yet verified
Elden RingShaman Leggings
armorNot yet verified
Elden RingShamshir
weaponVerified
Elden RingShard of Alexander
talismanNot yet verified
Shadow of the ErdtreeSharp Gravel Stone
itemNot yet verified
Shadow of the ErdtreeSharpshot Talisman
talismanVerified
Shadow of the ErdtreeShattered Stone Talisman
talismanVerified
Elden RingShattershard Arrow
ammunitionNot yet verified
Elden RingShattershard Arrow (Fletched)
ammunitionVerified
Elden RingShield Grease
itemPartially verified
Shadow of the ErdtreeShield of Night
shieldVerified
Elden RingShield of the Guilty
shieldVerifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.