Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingCandletree Wooden Shield
shieldNot yet verified
Elden RingCane Sword
weaponVerified
Elden RingCarian Filigreed Crest
talismanNot yet verified
Elden RingCarian Glintblade Staff
weaponVerified
Elden RingCarian Glintstone Staff
weaponVerified
Elden RingCarian Inverted Statue
itemNot yet verified
Elden RingCarian Knight Armor
armorPartially verified
Elden RingCarian Knight Armor (Altered)
armorNot yet verified
Elden RingCarian Knight Gauntlets
armorPartially verified
Elden RingCarian Knight Greaves
armorPartially verified
Elden RingCarian Knight Helm
armorPartially verified
Elden RingCarian Knight's Shield
shieldNot yet verified
Elden RingCarian Knight's Sword
weaponVerified
Elden RingCarian Regal Scepter
weaponNot yet verified
Shadow of the ErdtreeCarian Sorcery Sword
weaponNot yet verified
Shadow of the ErdtreeCarian Thrusting Shield
weaponVerified
Shadow of the ErdtreeCastle Cross Message
itemPartially verified
Elden RingCasual Greeting
itemNot yet verified
Shadow of the ErdtreeCaterpillar Mask
armorNot yet verified
Elden RingCave Moss
itemPartially verified
Elden RingCelebrant's Cleaver
weaponNot yet verified
Elden RingCelebrant's Rib-Rake
weaponNot yet verified
Elden RingCelebrant's Sickle
weaponNot yet verified
Elden RingCelebrant's Skull
weaponVerified
Elden RingCelestial Dew
itemPartially verified
Elden RingCerulean Amber Medallion
talismanNot yet verified
Elden RingCerulean Amber Medallion +1
talismanVerified
Elden RingCerulean Amber Medallion +2
talismanVerified
Shadow of the ErdtreeCerulean Amber Medallion +3
talismanNot yet verified
Elden RingCerulean Crystal Tear
itemNot yet verified
Elden RingCerulean Hidden Tear
itemNot yet verified
Elden RingCerulean Seed Talisman
talismanVerified
Shadow of the ErdtreeCerulean Seed Talisman +1
talismanNot yet verified
Elden RingCerulean Tear Scarab
armorVerified
Shadow of the ErdtreeCerulean-Sapping Cracked Tear
itemNot yet verified
Elden RingChain Armor
armorNot yet verified
Elden RingChain Coif
armorNot yet verified
Elden RingChain Leggings
armorNot yet verified
Elden RingChain-Draped Tabard
armorNot yet verified
Elden RingChainlink Flail
weaponNot yet verified
Elden RingChampion Bracers
armorNot yet verified
Elden RingChampion Gaiters
armorNot yet verified
Elden RingChampion Headband
armorNot yet verified
Elden RingChampion Pauldron
armorNot yet verified
Shadow of the ErdtreeCharming Branch
itemNot yet verified
Shadow of the ErdtreeChilling Perfume Bottle
weaponVerified
Elden RingChrysalids' Memento
itemVerified
Elden RingCinquedea
weaponVerifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.