Items

Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.

48 / 2349

Elden Ring

Vagabond Knight Greaves

armorNot yet verified
Elden Ring

Vagabond Knight Helm

armorNot yet verified
Elden Ring

Valkyrie's Prosthesis

itemNot yet verified
Elden Ring

Varré's Bouquet

weaponNot yet verified
Shadow of the Erdtree

Velvet Sword of St. Trina

weaponVerified
Elden Ring

Venomous Fang

weaponVerified
Shadow of the Erdtree

Verdigris Armor

armorNot yet verified
Shadow of the Erdtree

Verdigris Discus

talismanVerified
Shadow of the Erdtree

Verdigris Gauntlets

armorNot yet verified
Shadow of the Erdtree

Verdigris Greatshield

shieldNot yet verified
Shadow of the Erdtree

Verdigris Greaves

armorNot yet verified
Shadow of the Erdtree

Verdigris Helm

armorNot yet verified
Elden Ring

Veteran's Armor

armorNot yet verified
Elden Ring

Veteran's Armor (Altered)

armorNot yet verified
Elden Ring

Veteran's Gauntlets

armorNot yet verified
Elden Ring

Veteran's Greaves

armorNot yet verified
Elden Ring

Veteran's Helm

armorNot yet verified
Elden Ring

Veteran's Prosthesis

weaponNot yet verified
Elden Ring

Viridian Amber Medallion

talismanNot yet verified
Elden Ring

Viridian Amber Medallion +1

talismanNot yet verified
Elden Ring

Viridian Amber Medallion +2

talismanVerified
Shadow of the Erdtree

Viridian Amber Medallion +3

talismanNot yet verified
Shadow of the Erdtree

Viridian Hidden Tear

itemPartially verified
Elden Ring

Visage Shield

shieldNot yet verified
Elden Ring

Volcanic Stone

itemNot yet verified
Elden Ring

Volcano Manor Invitation

itemNot yet verified
Elden Ring

Volcano Pot

itemNot yet verified
Elden Ring

Vulgar Militia Armor

armorNot yet verified
Elden Ring

Vulgar Militia Gauntlets

armorNot yet verified
Elden Ring

Vulgar Militia Greaves

armorNot yet verified
Elden Ring

Vulgar Militia Helm

armorNot yet verified
Elden Ring

Vulgar Militia Saw

weaponNot yet verified
Elden Ring

Vulgar Militia Shotel

weaponNot yet verified
Elden Ring

Vyke's War Spear

weaponNot yet verified
Elden Ring

Wait!

itemNot yet verified
Elden Ring

Wakizashi

weaponVerified
Elden Ring

War Surgeon Gloves

armorNot yet verified
Elden Ring

War Surgeon Gown

armorNot yet verified
Elden Ring

War Surgeon Gown (Altered)

armorNot yet verified
Elden Ring

War Surgeon Trousers

armorNot yet verified
Elden Ring

Warhawk's Talon

weaponNot yet verified
Elden Ring

Warm Welcome

itemNot yet verified
Elden Ring

Warming Stone

itemPartially verified
Elden Ring

Warped Axe

weaponNot yet verified
Elden Ring

Warpick

weaponNot yet verified
Elden Ring

Warrior Gauntlets

armorNot yet verified
Elden Ring

Warrior Greaves

armorNot yet verified
Elden Ring

Warrior Jar Shard

talismanNot yet verified

Abandoned Merchant's Bell Bearing

For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.