Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingVagabond Knight Greaves
armorNot yet verified
Elden RingVagabond Knight Helm
armorNot yet verified
Elden RingValkyrie's Prosthesis
itemNot yet verified
Elden RingVarré's Bouquet
weaponNot yet verified
Shadow of the ErdtreeVelvet Sword of St. Trina
weaponVerified
Elden RingVenomous Fang
weaponVerified
Shadow of the ErdtreeVerdigris Armor
armorNot yet verified
Shadow of the ErdtreeVerdigris Discus
talismanVerified
Shadow of the ErdtreeVerdigris Gauntlets
armorNot yet verified
Shadow of the ErdtreeVerdigris Greatshield
shieldNot yet verified
Shadow of the ErdtreeVerdigris Greaves
armorNot yet verified
Shadow of the ErdtreeVerdigris Helm
armorNot yet verified
Elden RingVeteran's Armor
armorNot yet verified
Elden RingVeteran's Armor (Altered)
armorNot yet verified
Elden RingVeteran's Gauntlets
armorNot yet verified
Elden RingVeteran's Greaves
armorNot yet verified
Elden RingVeteran's Helm
armorNot yet verified
Elden RingVeteran's Prosthesis
weaponNot yet verified
Elden RingViridian Amber Medallion
talismanNot yet verified
Elden RingViridian Amber Medallion +1
talismanNot yet verified
Elden RingViridian Amber Medallion +2
talismanVerified
Shadow of the ErdtreeViridian Amber Medallion +3
talismanNot yet verified
Shadow of the ErdtreeViridian Hidden Tear
itemPartially verified
Elden RingVisage Shield
shieldNot yet verified
Elden RingVolcanic Stone
itemNot yet verified
Elden RingVolcano Manor Invitation
itemNot yet verified
Elden RingVolcano Pot
itemNot yet verified
Elden RingVulgar Militia Armor
armorNot yet verified
Elden RingVulgar Militia Gauntlets
armorNot yet verified
Elden RingVulgar Militia Greaves
armorNot yet verified
Elden RingVulgar Militia Helm
armorNot yet verified
Elden RingVulgar Militia Saw
weaponNot yet verified
Elden RingVulgar Militia Shotel
weaponNot yet verified
Elden RingVyke's War Spear
weaponNot yet verified
Elden RingWait!
itemNot yet verified
Elden RingWakizashi
weaponVerified
Elden RingWar Surgeon Gloves
armorNot yet verified
Elden RingWar Surgeon Gown
armorNot yet verified
Elden RingWar Surgeon Gown (Altered)
armorNot yet verified
Elden RingWar Surgeon Trousers
armorNot yet verified
Elden RingWarhawk's Talon
weaponNot yet verified
Elden RingWarm Welcome
itemNot yet verified
Elden RingWarming Stone
itemPartially verified
Elden RingWarped Axe
weaponNot yet verified
Elden RingWarpick
weaponNot yet verified
Elden RingWarrior Gauntlets
armorNot yet verified
Elden RingWarrior Greaves
armorNot yet verified
Elden RingWarrior Jar Shard
talismanNot yet verifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.