Items
Browse database: Items. Search verified entities and use the interactive map for the base game and DLC.
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Shadow of the ErdtreeFrenzied Flame Pot
itemNot yet verified
Elden RingFrenzied Flame Seal
weaponNot yet verified
Elden RingFrenzied's Cookbook [1]
itemVerified
Elden RingFrenzied's Cookbook [2]
itemVerified
Shadow of the ErdtreeFrenzyflame Perfume Bottle
weaponVerified
Elden RingFrenzyflame Stone
itemPartially verified
Shadow of the ErdtreeFreyja's Armor
armorNot yet verified
Shadow of the ErdtreeFreyja's Armor (Altered)
armorNot yet verified
Shadow of the ErdtreeFreyja's Gauntlets
armorNot yet verified
Shadow of the ErdtreeFreyja's Greatsword
weaponNot yet verified
Shadow of the ErdtreeFreyja's Greaves
armorNot yet verified
Shadow of the ErdtreeFreyja's Helm
armorNot yet verified
Shadow of the ErdtreeFrozen Maggot
itemPartially verified
Elden RingFrozen Needle
weaponVerified
Elden RingFrozen Raisin
itemNot yet verified
Elden RingFulgurbloom
itemPartially verified
Elden RingFull Moon Crossbow
weaponNot yet verified
Elden RingFur Leggings
armorNot yet verified
Elden RingFur Raiment
armorNot yet verified
Elden RingFurlcalling Finger Remedy
itemPartially verified
Elden RingFurled Finger's Trick-Mirror
talismanNot yet verified
Shadow of the ErdtreeFurnace Keeper's Note
itemPartially verified
Shadow of the ErdtreeFurnace Visage
itemPartially verified
Shadow of the ErdtreeGaius's Armor
armorNot yet verified
Shadow of the ErdtreeGaius's Gauntlets
armorNot yet verified
Shadow of the ErdtreeGaius's Greaves
armorNot yet verified
Shadow of the ErdtreeGaius's Helm
armorNot yet verified
Shadow of the ErdtreeGaol Lower Level Key
itemNot yet verified
Shadow of the ErdtreeGaol Upper Level Key
itemNot yet verified
Elden RingGargoyle's Black Axe
weaponNot yet verified
Elden RingGargoyle's Black Blades
weaponNot yet verified
Elden RingGargoyle's Black Halberd
weaponNot yet verified
Elden RingGargoyle's Blackblade
weaponNot yet verified
Elden RingGargoyle's Great Axe
weaponNot yet verified
Elden RingGargoyle's Greatsword
weaponNot yet verified
Elden RingGargoyle's Halberd
weaponNot yet verified
Elden RingGargoyle's Twinblade
weaponNot yet verified
Shadow of the ErdtreeGas Stone
itemNot yet verified
Elden RingGauntlets
armorNot yet verified
Shadow of the ErdtreeGauntlets of Night
armorVerified
Shadow of the ErdtreeGauntlets of Solitude
armorNot yet verified
Shadow of the ErdtreeGazing Finger
weaponNot yet verified
Elden RingGelmir Glintstone Staff
weaponNot yet verified
Elden RingGelmir Knight Armor
armorPartially verified
Elden RingGelmir Knight Armor (Altered)
armorNot yet verified
Elden RingGelmir Knight Gauntlets
armorVerified
Elden RingGelmir Knight Greaves
armorVerified
Elden RingGelmir Knight Helm
armorVerifiedAbandoned Merchant's Bell Bearing
For Abandoned Merchant's Bell Bearing, begin with these recorded details: Weight: 0, Maximum held: 1, and Maximum stored: 1. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Abandoned Merchant. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.