Skills & Magic

Browse database: Skills & Magic. Search verified entities and use the interactive map for the base game and DLC.

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Elden Ring

Barricade Shield

weapon-skillVerified
Elden Ring

Barrier of Gold

incantationNot yet verified
Elden Ring

Battlemage Hugues

spirit-ashNot yet verified
Shadow of the Erdtree

Bayle's Flame Lightning

incantationNot yet verified
Shadow of the Erdtree

Bayle's Tyranny

incantationNot yet verified
Elden Ring

Bear Witness!

weapon-skillVerified
Elden Ring

Beast Claw

incantationNot yet verified
Elden Ring

Beast's Roar

weapon-skillVerified
Elden Ring

Bestial Constitution

incantationNot yet verified
Elden Ring

Bestial Sling

incantationNot yet verified
Elden Ring

Bestial Vitality

incantationNot yet verified
Shadow of the Erdtree

Bigmouth Imp Ashes

spirit-ashNot yet verified
Elden Ring

Black Blade

incantationNot yet verified
Elden Ring

Black Flame

incantationNot yet verified
Elden Ring

Black Flame Blade

incantationNot yet verified
Elden Ring

Black Flame Ritual

incantationNot yet verified
Elden Ring

Black Flame Tornado

weapon-skillVerified
Elden Ring

Black Flame's Protection

incantationNot yet verified
Elden Ring

Black Knife Tiche

spirit-ashNot yet verified
Shadow of the Erdtree

Black Knight Captain Huw

spirit-ashVerified
Shadow of the Erdtree

Black Knight Commander Andreas

spirit-ashVerified
Elden Ring

Blackflame Monk Amon

spirit-ashNot yet verified
Elden Ring

Blade of Death

weapon-skillVerified
Elden Ring

Blade of Gold

weapon-skillVerified
Shadow of the Erdtree

Blades of Stone

sorceryNot yet verified
Elden Ring

Blessing of the Erdtree

incantationPartially verified
Elden Ring

Blessing's Boon

incantationNot yet verified
Shadow of the Erdtree

Blind Spot

weapon-skillVerified
Shadow of the Erdtree

Blindfold of Happiness

weapon-skillVerified
Shadow of the Erdtree

Blinkbolt

weapon-skillVerified
Shadow of the Erdtree

Blinkbolt: Long-hafted Axe

weapon-skillVerified
Shadow of the Erdtree

Blinkbolt: Twinaxe

weapon-skillVerified
Elden Ring

Blood Blade

weapon-skillVerified
Elden Ring

Blood Tax

weapon-skillVerified
Elden Ring

Bloodblade Dance

weapon-skillVerified
Elden Ring

Bloodboon

incantationNot yet verified
Elden Ring

Bloodboon Ritual

weapon-skillVerified
Shadow of the Erdtree

Bloodfiend Hexer's Ashes

spirit-ashNot yet verified
Shadow of the Erdtree

Bloodfiends' Bloodboon

weapon-skillVerified
Elden Ring

Bloodflame Blade

incantationNot yet verified
Elden Ring

Bloodflame Talons

incantationNot yet verified
Elden Ring

Bloodhound Knight Floh

spirit-ashNot yet verified
Elden Ring

Bloodhound's Finesse

weapon-skillVerified
Elden Ring

Bloodhound's Step

weapon-skillVerified
Elden Ring

Bloody Slash

weapon-skillVerified
Elden Ring

Borealis's Mist

incantationNot yet verified
Elden Ring

Braggart's Roar

weapon-skillVerified
Elden Ring

Briars of Punishment

sorceryVerified

Adula's Moonblade

For Adula's Moonblade, begin with these recorded details: FP: 22, Stamina cost: 22, Memory slots: 1, and Intelligence: 32. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.