Skills & Magic

Browse database: Skills & Magic. Search verified entities and use the interactive map for the base game and DLC.

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Elden Ring

Ash of War: Shield Bash

ash-of-warNot yet verified
Elden Ring

Ash of War: Shield Crash

ash-of-warNot yet verified
Shadow of the Erdtree

Ash of War: Shield Strike

ash-of-warNot yet verified
Shadow of the Erdtree

Ash of War: Shriek of Sorrow

ash-of-warPartially verified
Elden Ring

Ash of War: Sky Shot

ash-of-warNot yet verified
Elden Ring

Ash of War: Spectral Lance

ash-of-warNot yet verified
Shadow of the Erdtree

Ash of War: Spinning Gravity Thrust

ash-of-warNot yet verified
Elden Ring

Ash of War: Spinning Slash

ash-of-warNot yet verified
Elden Ring

Ash of War: Spinning Strikes

ash-of-warNot yet verified
Elden Ring

Ash of War: Spinning Weapon

ash-of-warNot yet verified
Elden Ring

Ash of War: Square Off

ash-of-warNot yet verified
Elden Ring

Ash of War: Stamp (Sweep)

ash-of-warNot yet verified
Elden Ring

Ash of War: Stamp (Upward Cut)

ash-of-warNot yet verified
Elden Ring

Ash of War: Storm Assault

ash-of-warNot yet verified
Elden Ring

Ash of War: Storm Blade

ash-of-warNot yet verified
Elden Ring

Ash of War: Storm Stomp

ash-of-warNot yet verified
Elden Ring

Ash of War: Storm Wall

ash-of-warNot yet verified
Elden Ring

Ash of War: Stormcaller

ash-of-warNot yet verified
Shadow of the Erdtree

Ash of War: Swift Slash

ash-of-warNot yet verified
Elden Ring

Ash of War: Sword Dance

ash-of-warNot yet verified
Shadow of the Erdtree

Ash of War: The Poison Flower Blooms Twice

ash-of-warNot yet verified
Elden Ring

Ash of War: Thops's Barrier

ash-of-warNot yet verified
Elden Ring

Ash of War: Through and Through

ash-of-warNot yet verified
Elden Ring

Ash of War: Thunderbolt

ash-of-warNot yet verified
Elden Ring

Ash of War: Troll's Roar

ash-of-warPartially verified
Elden Ring

Ash of War: Unsheathe

ash-of-warNot yet verified
Elden Ring

Ash of War: Vacuum Slice

ash-of-warPartially verified
Elden Ring

Ash of War: Vow of the Indomitable

ash-of-warNot yet verified
Shadow of the Erdtree

Ash of War: Wall of Sparks

ash-of-warPartially verified
Elden Ring

Ash of War: War Cry

ash-of-warNot yet verified
Elden Ring

Ash of War: Waves of Darkness

ash-of-warNot yet verified
Elden Ring

Ash of War: White Shadow's Lure

ash-of-warNot yet verified
Elden Ring

Ash of War: Wild Strikes

ash-of-warNot yet verified
Shadow of the Erdtree

Ash of War: Wing Stance

ash-of-warNot yet verified
Shadow of the Erdtree

Aspects of the Crucible: Bloom

incantationVerified
Elden Ring

Aspects of the Crucible: Breath

incantationNot yet verified
Elden Ring

Aspects of the Crucible: Horns

incantationNot yet verified
Elden Ring

Aspects of the Crucible: Tail

incantationNot yet verified
Shadow of the Erdtree

Aspects of the Crucible: Thorns

incantationNot yet verified
Shadow of the Erdtree

Aspects of the Crucible: Wings

weapon-skillVerified
Elden Ring

Assassin's Approach

incantationNot yet verified
Elden Ring

Assassin's Gambit

weapon-skillVerified
Elden Ring

Avionette Soldier Ashes

spirit-ashVerified
Elden Ring

Azula Beastman Ashes

spirit-ashVerified
Elden Ring

Banished Knight Engvall

spirit-ashNot yet verified
Elden Ring

Banished Knight Oleg

spirit-ashNot yet verified
Elden Ring

Barbaric Roar

weapon-skillVerified
Elden Ring

Barrage

weapon-skillVerified

Adula's Moonblade

For Adula's Moonblade, begin with these recorded details: FP: 22, Stamina cost: 22, Memory slots: 1, and Intelligence: 32. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.