Skills & Magic
Browse database: Skills & Magic. Search verified entities and use the interactive map for the base game and DLC.
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Elden RingAsh of War: Shield Bash
ash-of-warNot yet verified
Elden RingAsh of War: Shield Crash
ash-of-warNot yet verified
Shadow of the ErdtreeAsh of War: Shield Strike
ash-of-warNot yet verified
Shadow of the ErdtreeAsh of War: Shriek of Sorrow
ash-of-warPartially verified
Elden RingAsh of War: Sky Shot
ash-of-warNot yet verified
Elden RingAsh of War: Spectral Lance
ash-of-warNot yet verified
Shadow of the ErdtreeAsh of War: Spinning Gravity Thrust
ash-of-warNot yet verified
Elden RingAsh of War: Spinning Slash
ash-of-warNot yet verified
Elden RingAsh of War: Spinning Strikes
ash-of-warNot yet verified
Elden RingAsh of War: Spinning Weapon
ash-of-warNot yet verified
Elden RingAsh of War: Square Off
ash-of-warNot yet verified
Elden RingAsh of War: Stamp (Sweep)
ash-of-warNot yet verified
Elden RingAsh of War: Stamp (Upward Cut)
ash-of-warNot yet verified
Elden RingAsh of War: Storm Assault
ash-of-warNot yet verified
Elden RingAsh of War: Storm Blade
ash-of-warNot yet verified
Elden RingAsh of War: Storm Stomp
ash-of-warNot yet verified
Elden RingAsh of War: Storm Wall
ash-of-warNot yet verified
Elden RingAsh of War: Stormcaller
ash-of-warNot yet verified
Shadow of the ErdtreeAsh of War: Swift Slash
ash-of-warNot yet verified
Elden RingAsh of War: Sword Dance
ash-of-warNot yet verified
Shadow of the ErdtreeAsh of War: The Poison Flower Blooms Twice
ash-of-warNot yet verified
Elden RingAsh of War: Thops's Barrier
ash-of-warNot yet verified
Elden RingAsh of War: Through and Through
ash-of-warNot yet verified
Elden RingAsh of War: Thunderbolt
ash-of-warNot yet verified
Elden RingAsh of War: Troll's Roar
ash-of-warPartially verified
Elden RingAsh of War: Unsheathe
ash-of-warNot yet verified
Elden RingAsh of War: Vacuum Slice
ash-of-warPartially verified
Elden RingAsh of War: Vow of the Indomitable
ash-of-warNot yet verified
Shadow of the ErdtreeAsh of War: Wall of Sparks
ash-of-warPartially verified
Elden RingAsh of War: War Cry
ash-of-warNot yet verified
Elden RingAsh of War: Waves of Darkness
ash-of-warNot yet verified
Elden RingAsh of War: White Shadow's Lure
ash-of-warNot yet verified
Elden RingAsh of War: Wild Strikes
ash-of-warNot yet verified
Shadow of the ErdtreeAsh of War: Wing Stance
ash-of-warNot yet verified
Shadow of the ErdtreeAspects of the Crucible: Bloom
incantationVerified
Elden RingAspects of the Crucible: Breath
incantationNot yet verified
Elden RingAspects of the Crucible: Horns
incantationNot yet verified
Elden RingAspects of the Crucible: Tail
incantationNot yet verified
Shadow of the ErdtreeAspects of the Crucible: Thorns
incantationNot yet verifiedAspects of the Crucible: Wings
weapon-skillVerified
Elden RingAssassin's Approach
incantationNot yet verifiedAssassin's Gambit
weapon-skillVerified
Elden RingAvionette Soldier Ashes
spirit-ashVerified
Elden RingAzula Beastman Ashes
spirit-ashVerified
Elden RingBanished Knight Engvall
spirit-ashNot yet verified
Elden RingBanished Knight Oleg
spirit-ashNot yet verifiedBarbaric Roar
weapon-skillVerifiedBarrage
weapon-skillVerifiedAdula's Moonblade
For Adula's Moonblade, begin with these recorded details: FP: 22, Stamina cost: 22, Memory slots: 1, and Intelligence: 32. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.