Regions

Browse database: Regions. Search verified entities and use the interactive map for the base game and DLC.

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Shadow of the Erdtree

Shaman Village

placeVerified
Elden Ring

Siofra Aqueduct

placeVerified
Elden Ring

Siofra River Well

locationVerified
Elden Ring

Slumbering Wolf's Shack

locationVerified
Elden Ring

Smoldering Church

locationVerified
Shadow of the Erdtree

Southern Nameless Mausoleum

placeVerified
Elden Ring

St. Trina's Hideaway

shackVerified
Elden Ring

Starfall Crater

landmarkVerified
Elden Ring

Stargazers' Ruins

locationVerified
Elden Ring

Stormcaller Church

locationVerified
Elden Ring

Stormgate

locationVerified
Elden Ring

Stormhill

locationVerified
Elden Ring

Stormhill Evergaol

locationVerified
Elden Ring

Stormhill Shack

locationVerified
Elden Ring

Stranded Graveyard

locationVerified
Elden Ring

Street of Sages Ruins

locationVerified
Elden Ring

Summonwater Village

locationVerified
Shadow of the Erdtree

Suppressing Pillar

placeVerified
Elden Ring

Swamp Lookout Tower

towerVerified
Elden Ring

Swamp of Aeonia

locationVerified
Elden Ring

Temple Quarter

locationVerified
Elden Ring

Temple Quarter

ruinsVerified
Shadow of the Erdtree

Temple Town Ruins

placeVerified
Elden Ring

Testu's Rise

locationVerified
Elden Ring

The Four Belfries

locationVerified
Elden Ring

The Rold Route

placeVerified
Elden Ring

The Shaded Castle

castleVerified
Elden Ring

Third Church of Marika

churchVerified
Elden Ring

Tombsward Ruins

locationVerified
Elden Ring

Tower of Return

locationVerified
Elden Ring

Uhl Palace Ruins

placeVerified
Elden Ring

Uhl Palace Ruins

placeVerified
Shadow of the Erdtree

Village of Flies

placeVerified
Elden Ring

Village of the Albinaurics

villageVerified
Elden Ring

Village Windmill Pasture

villageVerified
Elden Ring

Volcano Manor Request: Istvan

landmarkVerified
Elden Ring

Volcano Manor Request: Juno Hoslow

landmarkVerified
Elden Ring

Volcano Manor Request: Rileigh

landmarkVerified
Elden Ring

Volcano Manor Request: Tragoth

landmarkVerified
Elden Ring

Volcano Manor Request: Vargram

landmarkVerified
Elden Ring

Warmaster's Shack

locationVerified
Elden Ring

Waypoint Ruins

ruinsVerified
Elden Ring

Weeping Evergaol

locationVerified
Elden Ring

Weeping Peninsula

world-regionVerified
Elden Ring

West Windmill Pasture

villageVerified
Shadow of the Erdtree

Western Nameless Mausoleum

placeVerified
Shadow of the Erdtree

Whipping Hut

placeVerified
Elden Ring

Witchbane Ruins

ruinsVerified

Abandoned Ailing Village

For Abandoned Ailing Village, begin with these recorded details: Dungeons: 0, Bosses: 0, and Items: 0. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Realm of Shadow. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.