Regions

Browse database: Regions. Search verified entities and use the interactive map for the base game and DLC.

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Shadow of the Erdtree

Miquella's Cross

placeVerified
Shadow of the Erdtree

Miquella's Cross

placeVerified
Shadow of the Erdtree

Miquella's Cross

placeVerified
Shadow of the Erdtree

Miquella's Cross

placeVerified
Shadow of the Erdtree

Miquella's Cross

placeVerified
Shadow of the Erdtree

Miquella's Cross

placeVerified
Elden Ring

Mirage Rise

towerVerified
Elden Ring

Mistwood

locationVerified
Elden Ring

Mistwood Ruins

locationVerified
Elden Ring

Mohgwyn Dynasty Mausoleum

placeVerified
Elden Ring

Moonfolk Ruins

locationVerified
Shadow of the Erdtree

Moorth Ruins

placeVerified
Elden Ring

Mountaintops of the Giants

world-regionVerified
Elden Ring

Mt. Gelmir

world-regionVerified
Elden Ring

Night's Sacred Ground

placeVerified
Elden Ring

Nokron, Eternal City

placeVerified
Elden Ring

Nokstella, Eternal City

placeVerified
Shadow of the Erdtree

Northern Nameless Mausoleum

placeVerified
Elden Ring

Ordina, Liturgical Town

locationVerified
Elden Ring

Oridys's Rise

locationVerified
Elden Ring

Perfumer's Ruins

locationVerified
Shadow of the Erdtree

Prospect Town

placeVerified
Elden Ring

Purified Ruins

locationVerified
Shadow of the Erdtree

Rabbath's Rise

placeVerified
Elden Ring

Ranni's Rise

locationVerified
Shadow of the Erdtree

Rauh Base

world-regionVerified
Shadow of the Erdtree

Realm of Shadow

world-regionVerified
Elden Ring

Redmane Castle

castleVerified
Elden Ring

Renna's Rise

locationVerified
Elden Ring

Revenger's Shack

locationVerified
Elden Ring

Ringleader's Evergaol

locationVerified
Elden Ring

Rose Church

locationVerified
Elden Ring

Royal Colosseum

landmarkVerified
Elden Ring

Royal Grave Evergaol

locationVerified
Shadow of the Erdtree

Ruins of Unte

placeVerified
Shadow of the Erdtree

Run-Down Traveler's Rest

placeVerified
Shadow of the Erdtree

Scadu Altus

world-regionVerified
Shadow of the Erdtree

Scadutree Chalice

placeVerified
Shadow of the Erdtree

Scorched Ruins

placeVerified
Elden Ring

Sealed Tunnel

locationVerified
Elden Ring

Second Church of Marika

locationVerified
Elden Ring

Sellia Evergaol

locationVerified
Elden Ring

Sellia Gateway

locationVerified
Elden Ring

Sellia, Town of Sorcery

villageVerified
Elden Ring

Seluvis's Rise

locationVerified
Elden Ring

Sending Gate

landmarkVerified
Elden Ring

Shack of the Lofty

locationVerified
Elden Ring

Shack of the Rotting

locationVerified

Abandoned Ailing Village

For Abandoned Ailing Village, begin with these recorded details: Dungeons: 0, Bosses: 0, and Items: 0. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Realm of Shadow. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.