Regions
Browse database: Regions. Search verified entities and use the interactive map for the base game and DLC.
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Miquella's Cross
placeVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedElden RingMirage Rise
towerVerifiedElden RingMistwood
locationVerifiedElden RingMistwood Ruins
locationVerifiedElden RingMohgwyn Dynasty Mausoleum
placeVerifiedElden RingMoonfolk Ruins
locationVerifiedShadow of the ErdtreeMoorth Ruins
placeVerifiedElden RingMountaintops of the Giants
world-regionVerifiedElden RingMt. Gelmir
world-regionVerifiedElden RingNight's Sacred Ground
placeVerifiedElden RingNokron, Eternal City
placeVerifiedElden RingNokstella, Eternal City
placeVerifiedShadow of the ErdtreeNorthern Nameless Mausoleum
placeVerifiedElden RingOrdina, Liturgical Town
locationVerifiedElden RingOridys's Rise
locationVerifiedElden RingPerfumer's Ruins
locationVerifiedShadow of the ErdtreeProspect Town
placeVerifiedElden RingPurified Ruins
locationVerifiedShadow of the ErdtreeRabbath's Rise
placeVerifiedElden RingRanni's Rise
locationVerifiedShadow of the ErdtreeRauh Base
world-regionVerifiedShadow of the ErdtreeRealm of Shadow
world-regionVerifiedElden RingRedmane Castle
castleVerifiedElden RingRenna's Rise
locationVerifiedElden RingRevenger's Shack
locationVerifiedElden RingRingleader's Evergaol
locationVerifiedElden RingRose Church
locationVerifiedElden RingRoyal Colosseum
landmarkVerifiedElden RingRoyal Grave Evergaol
locationVerifiedShadow of the ErdtreeRuins of Unte
placeVerifiedShadow of the ErdtreeRun-Down Traveler's Rest
placeVerifiedShadow of the ErdtreeScadu Altus
world-regionVerifiedShadow of the ErdtreeScadutree Chalice
placeVerifiedShadow of the ErdtreeScorched Ruins
placeVerifiedElden RingSealed Tunnel
locationVerifiedElden RingSecond Church of Marika
locationVerifiedElden RingSellia Evergaol
locationVerifiedElden RingSellia Gateway
locationVerifiedElden RingSellia, Town of Sorcery
villageVerifiedElden RingSeluvis's Rise
locationVerifiedElden RingSending Gate
landmarkVerifiedElden RingShack of the Lofty
locationVerifiedElden RingShack of the Rotting
locationVerifiedAbandoned Ailing Village
For Abandoned Ailing Village, begin with these recorded details: Dungeons: 0, Bosses: 0, and Items: 0. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Realm of Shadow. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.