Regions
Browse database: Regions. Search verified entities and use the interactive map for the base game and DLC.
48 / 245
Grand Cloister
placeVerifiedElden RingGrand Lift of Dectus
liftVerifiedElden RingGrand Lift of Rold
liftVerifiedShadow of the ErdtreeGravesite Plain
world-regionVerifiedElden RingGreyoll's Dragonbarrow
world-regionVerifiedElden RingGuardians' Garrison
locationVerifiedElden RingHallowhorn Grounds
placeVerifiedElden RingHeretical Rise
locationVerifiedElden RingHermit Merchant's Shack
locationVerifiedElden RingHermit Village
locationVerifiedElden RingHermit's Shack
locationVerifiedElden RingHighway Lookout Tower
locationVerifiedElden RingHighway Lookout Tower
towerVerifiedElden RingIsolated Divine Tower
towerVerifiedElden RingIsolated Merchant's Shack
locationVerifiedElden RingIsolated Merchant's Shack
shackVerifiedElden RingIsolated Merchant's Shack
locationVerifiedElden RingJarburg
locationVerifiedElden RingKingsrealm Ruins
ruinsVerifiedElden RingLaskyar Ruins
locationVerifiedElden RingLenne's Rise
locationVerifiedElden RingLeyndell, Ashen Capital
placeVerifiedElden RingLimgrave
world-regionVerifiedElden RingLimgrave Colosseum
landmarkVerifiedElden RingLiurnia of the Lakes
world-regionVerifiedElden RingLord Contender's Evergaol
evergaolVerifiedElden RingLunar Estate Ruins
locationVerifiedElden RingLux Ruins
locationVerifiedElden RingMalefactor's Evergaol
locationVerifiedElden RingMinor Erdtree
minor-erdtreeVerifiedElden RingMinor Erdtree
minor-erdtreeVerifiedElden RingMinor Erdtree
minor-erdtreeVerifiedElden RingMinor Erdtree
minor-erdtreeVerifiedElden RingMinor Erdtree
minor-erdtreeVerifiedElden RingMinor Erdtree
minor-erdtreeVerifiedElden RingMinor Erdtree
minor-erdtreeVerifiedElden RingMinor Erdtree
locationVerifiedElden RingMinor Erdtree
locationVerifiedElden RingMinor Erdtree
locationVerifiedElden RingMinor Erdtree
locationVerifiedElden RingMinor Erdtree Church
locationVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedShadow of the ErdtreeMiquella's Cross
placeVerifiedAbandoned Ailing Village
For Abandoned Ailing Village, begin with these recorded details: Dungeons: 0, Bosses: 0, and Items: 0. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.
Related entries to examine include Realm of Shadow. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.
For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.
Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.
Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.