Creatures

Browse database: Creatures. Search verified entities and use the interactive map for the base game and DLC.

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Elden Ring

Primeval Sorcerer Azur

npcVerified
Elden Ring

Primeval Sorcerer Lusat

npcVerified
Shadow of the Erdtree

Pureblood Knight Ansbach

npcVerified
Elden Ring

Ranni the Witch

npcVerified
Elden Ring

Recusant Bernahl

npcVerified
Elden Ring

Recusant Henricus

creatureVerified
Shadow of the Erdtree

Redmane Freyja

npcVerified
Elden Ring

Renna the Witch

npcVerified
Elden Ring

Rennala, Queen of the Full Moon

npcVerified
Elden Ring

Rileigh the Idle

creatureVerified
Elden Ring

Roderika

npcVerified
Elden Ring

Roderika, Spirit Tuner

npcVerified
Elden Ring

Rya the Scout

npcVerified
Elden Ring

Sage Gowry

npcVerified
Elden Ring

Sanguine Noble

npcVerified
Shadow of the Erdtree

Sanguine Noble Nataan

npcVerified
Elden Ring

Scribe Corhyn

npcVerified
Elden Ring

Shabriri

npcVerified
Elden Ring

Silver Tear

npcVerified
Shadow of the Erdtree

Sir Ansbach

npcVerified
Elden Ring

Smithing Master Hewg

npcVerified
Elden Ring

Smithing Master Iji

npcVerified
Elden Ring

Smithing Table

npcVerified
Elden Ring

Sorcerer Rogier

npcVerified
Elden Ring

Sorcerer Thops

npcVerified
Elden Ring

Sorceress Sellen

npcVerified
Shadow of the Erdtree

St. Trina

npcVerified
Elden Ring

Sword of Bernahl

npcVerified
Shadow of the Erdtree

Swordhand of Night Anna

npcVerified
Shadow of the Erdtree

Swordhand of Night Jolán

npcVerified
Elden Ring

Tanith, Volcano Manor Proprietress

npcVerified
Elden Ring

Tanith's Knight

npcVerified
Elden Ring

The Noble Goldmask

npcVerified
Elden Ring

The Two Fingers

npcVerified
Shadow of the Erdtree

Thiollier

npcVerified
Elden Ring

Twin Maiden Husks

npcVerified
Elden Ring

Vargram the Raging Wolf

npcVerified
Elden Ring

Vyke's Finger Maiden

npcVerified
Elden Ring

Wandering Mausoleum Corpse

npcVerified
Elden Ring

War Counselor Iji

npcVerified
Elden Ring

White Mask Varré

npcVerified
Elden Ring

Witch-Hunter Jerren

npcVerified
Elden Ring

Yura, Hunter of Bloody Fingers

npcVerified
Elden Ring

Zorayas the Scout

npcVerified

Abandoned Merchant

For Abandoned Merchant, begin with these recorded details: HP: 1,282 and FP: 50. Read them alongside the description to see differences that a name alone cannot explain. Compare numbers only when their type and basis match. Attribute requirements, attack values, defensive effects, and reward quantities mean different things; one number cannot establish overall usefulness or encounter difficulty.

Related entries to examine include Abandoned Merchant's Bell Bearing. Check the acquisition, location, equipment, and reward sections below to see the relationship attached to each entry, then open the relevant detail. Sharing a region or a similar name does not imply identical acquisition conditions or effects. When several methods or locations are listed, inspect each against your current progress.

For equipment or skills, first compare the displayed requirements with your attributes, then review resource costs and effect conditions. Do not treat base values as results for every upgrade or equipment state. If enemies or bosses have several sets of values, check the encounter location and variant before comparing them. These details alone do not determine a recommended level or a particular combat strategy.

Before exploring, check the base-game or expansion scope, surface or underground layer, and any acquisition prerequisites. A map link is a starting point for finding a place; it does not automatically determine your save progress or collected entries. Open the related region and acquisition records to plan visits, and compare conditional rewards or one-time choices with your current game state.

Before adding this entry to a plan, check the basis of every value you compare. When several values appear, distinguish their conditions and subjects; adding or averaging them does not establish a new effect. An unlisted prerequisite is not proof that none exists. Use the available description and values as a starting point, then compare them with the actual equipment, use, or visit in your game so that resources for different purposes are not mixed.